Esempio n. 1
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 /// <summary>
 /// Adds a destination to the queue of points the AI aircraft will visit
 /// </summary>
 /// <param name="tn">The node to visit</param>
 public void Queue(TaxiNode tn)
 {
     if (queue.Count == 0 || queue.Peek() != tn)
         queue.Enqueue(tn);
 }
Esempio n. 2
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 /// <summary>
 /// Constructs a new aircraft
 /// </summary>
 /// <param name="texture">The texture used to draw the aircraft</param>
 /// <param name="startAt">What node the aircraft will begin at</param>
 /// <param name="direction">What direction (radians) the aircraft will face</param>
 public Aircraft(Texture2D texture, Airport airport, TaxiNode startAt, float direction)
 {
     this.texture = texture;
     this.airport = airport;
     this.JumpTo(startAt, direction);
 }
Esempio n. 3
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 /// <summary>
 /// Makes the aircraft forget its instructions and teleport to a place on the taxiway
 /// </summary>
 /// <param name="tn">The node to teleport to</param>
 /// <param name="direction">The direction (radians) to face</param>
 public void JumpTo(TaxiNode tn, float direction)
 {
     this.position = tn.position;
     this.direction = direction;
     Stop();//flush the queue
 }