Esempio n. 1
0
        public static void CopyNewestResToStreammingAssets()
        {
            var newest_pkg = ResUpdatePkg.LoadLastPkg();

            if (newest_pkg == null)
            {
                EditorUtility.DisplayDialog("提示", "没有找到资源包,请构建资源更新包后重试!", "确定");
            }

            newest_pkg.CopyResToStreammingAssets();

            EditorUtility.DisplayDialog("提示", "复制资源包完成!", "确定");
        }
Esempio n. 2
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        /// <summary>
        /// 加载一个最新的package
        /// </summary>
        /// <returns></returns>
        public static ResUpdatePkg LoadLastPkg()
        {
            var          resConfigPath = String.Concat(OUTPUT_ROOT, "/res_config.grt");
            ResUpdatePkg pkg           = new ResUpdatePkg();

            if (!File.Exists(resConfigPath))
            {
                Log.Info("没有更新包!");
                return(null);
            }
            else
            {
                // 直接读取txt
                pkg.m_res_config = ResConfigFile.Create(String.Concat(OUTPUT_ROOT, "/res_config.txt"), false);
                pkg.Version      = pkg.m_res_config.ResVersion;
                if (pkg.m_res_config == null)
                {
                    Log.Error("读取最新更新包失败!");
                    return(null);
                }
            }
            return(pkg);
        }
Esempio n. 3
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        public static void BuildNew(ResUpdatePkg _old_pkg)
        {
            //AssetBundle bundle = AssetBundle.LoadFromFile( String.Concat( OUTPUT_TMP, "/data/global_configtest" ) );
            //TextAsset g = bundle.LoadAsset<TextAsset>( "global_configtest" );
            ////TextAsset r = bundle.LoadAsset<TextAsset>( "rookie_config" );
            //bundle.Unload( true );
            ////AssetBundle bundle = AssetBundle.LoadFromFile( String.Concat( OUTPUT_TMP, "/ui/ui_main.ui" ) );
            //return;
            FileHelper.DeleteDirectory(OUTPUT_TMP, true);
            FileHelper.CreateDirectory(OUTPUT_TMP);

            // 打包Assetbundle
            BuildPipeline.BuildAssetBundles(OUTPUT_TMP, BUILD_OPTIONS, BUILD_TARGET);
            AssetBundle assetbundleManifest = null;

            assetbundleManifest = AssetBundle.LoadFromFile(String.Concat(OUTPUT_TMP, "/res"));
            AssetBundleManifest manifest = assetbundleManifest.LoadAsset <AssetBundleManifest>("AssetBundleManifest");

            String[] allAssetBundles = manifest.GetAllAssetBundles();

            // 添加Assetbundle到config
            var newPkg = new ResUpdatePkg {
                Version = _old_pkg == null ? 1 : _old_pkg.Version + 1, m_pre_version = _old_pkg
            };

            newPkg.m_res_config = ResConfigFile.Create(String.Concat(OUTPUT_TMP, "/res_config.txt"), true);

            foreach (String assetBundle in allAssetBundles)
            {
                newPkg.m_res_config.BuidlerAndResInfo(OUTPUT_TMP, assetBundle, newPkg.Version);
            }

            assetbundleManifest.Unload(true);

            File.Move(String.Concat(OUTPUT_TMP, "/res"), String.Concat(OUTPUT_TMP, "/res.grt"));
            newPkg.m_res_config.BuidlerAndResInfo(OUTPUT_TMP, "res.grt", newPkg.Version);

            // 打包lua文件
            GrtFileEditor.Pack("Assets/res/lua", OUTPUT_TMP, "scripts/ui.grt");
            newPkg.m_res_config.BuidlerAndResInfo(OUTPUT_TMP, "scripts/ui.grt", newPkg.Version);

            Boolean hasNewRes = true;

            // 处理res_config
            if (newPkg.m_pre_version != null)
            {
                hasNewRes = newPkg.m_res_config.BuilderMergeOld(_old_pkg.m_res_config);
            }

            if (!hasNewRes)
            {
                EditorUtility.DisplayDialog("", "资源无更新!", "确定");
                return;
            }

            // 保存到版本目录
            String version_root = String.Concat(OUTPUT_ROOT, "/", newPkg.Version.ToString());

            FileHelper.CreateDirectory(version_root);

            // 临时保存到Assets下以便打包
            newPkg.m_res_config.SaveAs("Assets/res_config.txt", true);
            File.Copy("Assets/res_config.txt", String.Concat(version_root, "/res_config.txt"), true);
            File.Copy("Assets/res_config.txt", String.Concat(OUTPUT_ROOT, "/res_config.txt"), true);

            AssetDatabase.Refresh();
            BuildPipeline.BuildAssetBundles(
                OUTPUT_ROOT,
                new AssetBundleBuild[] { new AssetBundleBuild()
                                         {
                                             assetBundleName = "res_config.grt", assetNames = new[] { "Assets/res_config.txt" }
                                         } },
                BUILD_OPTIONS,
                BUILD_TARGET
                );

            AssetDatabase.Refresh();
            File.Copy(String.Concat(OUTPUT_ROOT, "/res_config.grt"), String.Concat(version_root, "/res_config.grt"), true);


            // 保存的根目录
            //new_pkg.m_res_config.SaveAs( String.Concat( OUTPUT_ROOT, "/res_config" ), true );

            FileHelper.CreateDirectory(version_root);
            // copy main assetbundle manifest
            //File.Copy( String.Concat( OUTPUT_TMP, "/res" ), String.Concat( version_root, "/res" ), true );

            newPkg.m_res_config.TraverseAssets(
                _info => {
                if (_info.Version != newPkg.Version)
                {
                    return;
                }
                String dest = String.Concat(version_root, "/", _info.Name);
                FileHelper.CreateDirectoryByFilePath(dest);
                File.Copy(String.Concat(OUTPUT_TMP, "/", _info.Name), dest, true);
            });

            // 删除指定Assetbundle打包后生成的信息文件(没用)
            File.Delete(String.Concat(OUTPUT_ROOT, "/update_pkg"));
            File.Delete(String.Concat(OUTPUT_ROOT, "/update_pkg.manifest"));

            File.Delete("Assets/res_config.txt");
            File.Delete("Assets/res_config.grt");

            AssetDatabase.Refresh();


            EditorUtility.DisplayDialog("成功", "打包完成!", "确定");
        }
Esempio n. 4
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        public static void Build()
        {
            var last = ResUpdatePkg.LoadLastPkg();

            ResUpdatePkg.BuildNew(last);
        }