Inheritance: DialogueNode
Esempio n. 1
0
        private void PrintBreakDialogueNode(BreakDialogueNode pBreakNode)
        {
            Indentation();

            _output.Append("BREAK\n");

            DialogueNode nextNode = _dialogueRunner.GetDialogueNode(_conversation, pBreakNode.nextNode);

            SwitchOnNode(nextNode);
        }
Esempio n. 2
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        private DialogueNode VisitBreakDialogueNode(DialogueNode pPrevious)
        {
                        #if DEBUG_WRITE
            Console.WriteLine("VisitBreakDialogueNode()");
                        #endif

            Token breakToken = match(Token.TokenType.BREAK);

            BreakDialogueNode n = _dialogueRunner.Create <BreakDialogueNode>(_conversationName, _language, (_nodeCounter++).ToString() + "(break)");

            if (_loopStack.Count > 0)
            {
                n.breakTargetLoop = _loopStack.Peek().name;
            }
            else
            {
                throw new GrimmException("Trying to break at weird position? Line: " + breakToken.LineNr + " in conversation '" + _conversationName + "'");
            }

            AddLinkFromPreviousNode(pPrevious, n);

            return(n);
        }
Esempio n. 3
0
        private void PrintBreakDialogueNode(BreakDialogueNode pBreakNode)
        {
            Indentation();

            _output.Append("BREAK\n");

            DialogueNode nextNode = _dialogueRunner.GetDialogueNode(_conversation, pBreakNode.nextNode);
            SwitchOnNode(nextNode);
        }