Esempio n. 1
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        private BoardInfoForClient CheckForPointThresholdEvents(BoardInfoForClient boardInfoForClient)
        {
            if (Team1.Score >= Game.ScoreToWin)
            {
                boardInfoForClient = EndGame(boardInfoForClient, teamThatWon: Team1);
            }
            else if (Team2.Score >= Game.ScoreToWin)
            {
                boardInfoForClient = EndGame(boardInfoForClient, teamThatWon: Team2);
            }

            return boardInfoForClient;
        }
Esempio n. 2
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        private BoardInfoForClient CapturePiece(BoardInfoForClient boardInfoForClient, Tile targetTile)
        {
            var pieceToCapture = targetTile.CurrentPiece;

            pieceToCapture.IsCaptured = true;

            CapturedPieces.Add(pieceToCapture);

            boardInfoForClient.NewCapturedPieces.Add(pieceToCapture);

            if (pieceToCapture.CaptureDoesGivePoint)
            {
                boardInfoForClient = UpdateTeamScore(boardInfoForClient, pieceToCapture);
            }

            return boardInfoForClient;
        }
Esempio n. 3
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        public BoardInfoForClient StartMovePiece(int targetTileId)
        {
            var boardInfoForClient = new BoardInfoForClient();

            var targetTile = Game.GetTile(targetTileId);

            if (CurrentPlayerMoveOptions == null) return null;

            // Toggle off.
            if (targetTile.Id == SelectedTile.Id)
            {
                _matchState = MatchState.AwaitingCurrentPlayer;

                boardInfoForClient.UnHighlightAllTiles = true;

                return boardInfoForClient;
            }
            // The player clicked a square other than the current one - see if it's valid.
            else if (CurrentPlayerMoveOptions.Contains(targetTileId))
            {
                // TODO: encapsulate capture moves and normal moves in a moveoption class.

                // TODO: instead of checking the landing tile, create a moveoption class so we already know what to expect there.
                //  (or is that not safe?)

                if (targetTile.CurrentPiece != null && targetTile.CurrentPiece.TeamId != SelectedTile.CurrentPiece.TeamId)
                {
                    // TODO: piece capturing should possibly be in the MakeMove method instead.
                    boardInfoForClient = CapturePiece(boardInfoForClient, targetTile);
                }

                boardInfoForClient.BoardDelta = MovePieceAndGetTileDelta(targetTile);
            }

            return boardInfoForClient;
        }
Esempio n. 4
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        public BoardInfoForClient GetTeamsInfo()
        {
            var delta = new BoardInfoForClient();

            delta.Team1 = Team1;
            delta.Team2 = Team2;

            delta.UnassignedPlayers = GetUnassignedPlayers();

            return delta;
        }
Esempio n. 5
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        public BoardInfoForClient GetInitialBoardInfo()
        {
            if (Game == null)
            {
                return null;
            }

            var boardInfoForClient = new BoardInfoForClient();

            boardInfoForClient.VariantId = Game.Id;

            boardInfoForClient.VariantName = Game.Name;

            boardInfoForClient.BoardWidth = Game.GetWidth();

            boardInfoForClient.BoardHeight = Game.GetHeight();

            boardInfoForClient.Team1 = Team1;

            boardInfoForClient.Team2 = Team2;

            boardInfoForClient.UnassignedPlayers = GetUnassignedPlayers();

            boardInfoForClient.BoardDelta = Game.GetFullBoardDelta(this);

            return boardInfoForClient;
        }
Esempio n. 6
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        public BoardInfoForClient EndGame(BoardInfoForClient boardinfoForClient, Team teamThatWon)
        {
            if (!IsOver)
            {
                _matchState = MatchState.GameOver;
                WinningTeam = teamThatWon;

                boardinfoForClient.GameOver = true;
                boardinfoForClient.WinningTeam = teamThatWon;
            }

            return boardinfoForClient;
        }