// need a way to "force" w/h to be at some value public Grid(Game game, GraphicsDeviceManager graphics, SpriteBatch spriteBatch, GridData gridData) { this.graphics = graphics; this.spriteBatch = spriteBatch; offsetx = gridData.offsetx; offsety = gridData.offsety; gridthicknessH = gridData.gridthicknessH; gridthicknessV = gridData.gridthicknessV; tilesizeH = gridData.tilesizeH; tilesizeV = gridData.tilesizeV; texture = new Texture2D(this.graphics.GraphicsDevice, 1, 1); texture.SetData(new Color[] { Color.White }); }