Esempio n. 1
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 public void AddDriver(Vehicle v, DriverStats _stats = null)
 {
     if (_stats == null)
     {
         _stats = getRandomStats();
     }
 }
Esempio n. 2
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        static public void addDriverStats(string _name, int _reactionTime, float _followInterval, int _speedRelativeToLimit, float _ruleBreakingChance)
        {
            DriverStats _temp = new DriverStats(_name, _reactionTime, _followInterval, _speedRelativeToLimit, _ruleBreakingChance);

            if (drivertypes.Find(x => x == _temp) == null)
            {
                drivertypes.Add(_temp);
            }

            General_Form.Main.UserInterface.SimSDM.Selection_box.Add_Element(_temp.Name);
        }
Esempio n. 3
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        public AI(Vehicle v, DriverStats _stats)
        {
            this.v = v;


            this.reactionSpeed        = _stats.ReactionTime;
            this.followInterval       = _stats.FollowInterval;
            this.speedRelativeToLimit = _stats.SpeedRelativeToLimit;
            this.ruleBreakingChance   = _stats.RuleBreakingChance;
            targetspeed = speedlimit + speedRelativeToLimit;

            //thread used to update vehicle speed and whereabouts in the single threaded car system
            moveVehicle = new Thread(vehiclemovement);
            moveVehicle.Start();
        }
Esempio n. 4
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        static public DriverStats getDriverStat(string _name)
        {
            DriverStats _temp = drivertypes.Find(x => x.Name == _name);

            if (_temp == null)
            {
                try
                {
                    _temp = drivertypes[0];
                }
                catch (Exception)
                {
                    _temp = new DriverStats("", 1, 1, 1, 1);
                }
            }

            return(_temp);
        }