private void OnPlayerScaleChanged(float scale)
        {
            //scaledPlayerState = GetScaledPlayerState();

            UpdateAnimatorSpeed(targetAnimator, scale);
            UpdateCharacterController(scale);

            // "transform" here isn't the Player itself, it is Player's remote representation that is synced with peers (P2PPlayer)
            transform.localScale = new Vector3(scale, scale, scale);

            Player.Get().m_SpeedMul = GulliverMod.GetMultipliedScale(scale, 0.5f);
            Player.DEEP_WATER = 1.8f * scale;

            if (CameraManager.Get() && CameraManager.Get().m_MainCamera)
            {
                CameraManager.Get().m_MainCamera.nearClipPlane = 0.01f * scale;
            }
        }
 public static void UpdateAnimatorSpeed(Animator animator, float scale)
 {
     animator.speed = Mathf.Max(1f / GulliverMod.GetMultipliedScale(scale, 0.25f), 0.5f);
 }