public void Intesects(Background background)
 {
     Game.Components.Remove(background);
 }
 /// <summary>
 /// Método de creación de cada tile
 /// </summary>
 private void BackgroudPixelComponentConstructor(uint tile, Vector2 position)
 {
     Background bg = new Background(base.Game,
         Game.Content.Load<Texture2D>(@"Barrier\" + tile), position);
     Game.Components.Add(bg);
 }