Esempio n. 1
0
        public void LoadLevel(Scene scene, int levelNum)
        {
            string levelNumStr = Convert.ToString(levelNum);

            // Load In Level
            level = new LevelLoader();
            string filePath = "/Application/maps/level" + levelNumStr + ".tmx";

            XMLLoader.LoadLevel(level, filePath);

            // Load In Objects

            spikes = level.LoadInSpikes(scene);

            // Level
            sprites = level.LoadInLevel(scene);

            // Obstacles
            blackHoles     = level.LoadInBlackHoles(scene);
            breakableWalls = level.LoadInBreakableWalls(scene);
            laserGates     = level.LoadInLaserGates(scene);
            windTunnels    = level.LoadInWindTunnels(scene);

            // Collectables
            coins = level.LoadInCoins(scene);
            gems  = level.LoadInGems(scene);

            //Player Position
            spawnPoint = level.playerPos;

            levelFlag = level.LoadInFlag(scene);

            overallLevelScore = level.CalculateOverallLevelScore();
        }
Esempio n. 2
0
        public void AddObject(string type, float x, float y, float rotation)
        {
            switch (type)
            {
            // Collectables
            case "Coin":
                Coin coin = new Coin();
                coin.setPosition(new Vector2(x, y));
                coin.setRotation(-rotation);
                coins.Add(coin);
                break;

            case "Gem":
                Gem gem = new Gem();
                gem.setPosition(new Vector2(x, y));
                gem.setRotation(-rotation);
                gems.Add(gem);
                break;

            // Obstacles
            case "Small Spikes":
                Spikes smallSpikes = new Spikes(1);

                if (rotation == 0)
                {
                    smallSpikes.setPosition(new Vector2(x, y - 100.0f));
                }
                else
                {
                    smallSpikes.setPosition(new Vector2(x - 220.0f, y - 165.0f));
                }

                //rotation += 270;
                smallSpikes.setRotation(-rotation);
                spikes.Add(smallSpikes);
                break;

            case "Large Spikes":
                Spikes largeSpikes = new Spikes(2);

                if (rotation == 0)
                {
                    largeSpikes.setPosition(new Vector2(x, y - 100.0f));
                }
                else
                {
                    largeSpikes.setPosition(new Vector2(x - 240.0f, y - 210.0f));
                }

                //rotation += 270;
                largeSpikes.setRotation(-rotation);
                spikes.Add(largeSpikes);
                break;

            case "Black Hole":
                BlackHole blackHole = new BlackHole();

                if (rotation == 0)
                {
                    blackHole.setPosition(new Vector2(x, y));
                }
                else
                {
                    blackHole.setPosition(new Vector2(x, y));
                }

                blackHole.setRotation(-rotation);
                blackHole.setDirection((int)rotation);
                blackHoles.Add(blackHole);
                break;

            case "Breakable Wall":
                BreakableWall breakableWall = new BreakableWall();

                if (rotation == 0)
                {
                    breakableWall.setPosition(new Vector2(x, y));
                }
                else
                {
                    breakableWall.setPosition(new Vector2(x, y));
                }

                breakableWall.setRotation(-rotation);
                breakableWall.setDirection((int)rotation);
                breakableWalls.Add(breakableWall);
                break;

            case "Laser Gate":
                LaserGate laserGate = new LaserGate(rnd.Next(0, 18));

                if (rotation == 0)
                {
                    laserGate.setPosition(new Vector2(x, y));
                }
                else
                {
                    laserGate.setPosition(new Vector2(x, y));
                }

                laserGate.setRotation(-rotation);
                laserGate.setDirection((int)rotation);
                laserGates.Add(laserGate);
                break;

            case "Wind Tunnel":
                WindTunnel windTunnel = new WindTunnel();

                if (rotation == 0)
                {
                    windTunnel.setPosition(new Vector2(x, y));
                }
                else
                {
                    windTunnel.setPosition(new Vector2(x, y));
                }

                windTunnel.setRotation(-rotation);
                windTunnel.setDirection((int)rotation);
                windTunnels.Add(windTunnel);
                break;

            // Level Flag
            case "Level":
                levelFlag = new LevelFlag();
                levelFlag.setPosition(new Vector2(x, y - 80.0f));

                levelFlag.setRotation(-rotation);
                break;

            // Player Position
            case "Player":
                playerPos = new Vector2(x, y);
                break;
            }
        }
Esempio n. 3
0
        public void Dispose()
        {
            if (coins != null)
            {
                foreach (Coin theCoin in coins)
                {
                    theCoin.HideSprite();
                }
            }
            if (gems != null)
            {
                foreach (Gem theGem in gems)
                {
                    theGem.HideSprite();
                }
            }
            if (spikes != null)
            {
                foreach (Spikes s in spikes)
                {
                    s.HideSprite();
                }
            }
            if (breakableWalls != null)
            {
                foreach (BreakableWall bw in breakableWalls)
                {
                    bw.HideSprite();
                }
            }
            if (blackHoles != null)
            {
                foreach (BlackHole bh in blackHoles)
                {
                    bh.HideSprite();
                }
            }
            if (laserGates != null)
            {
                foreach (LaserGate lg in laserGates)
                {
                    lg.HideSprite();
                }
            }
            if (windTunnels != null)
            {
                foreach (WindTunnel wt in windTunnels)
                {
                    wt.HideSprite();
                }
            }
            level.Clear();
            coins.Clear();
            gems.Clear();
            levelFlag.Dispose();
            blackHoles.Clear();
            breakableWalls.Clear();
            laserGates.Clear();
            spikes.Clear();
            windTunnels.Clear();

            foreach (int num in level)
            {
                level.RemoveAt(num);
            }

            level          = null;
            coins          = null;
            gems           = null;
            levelFlag      = null;
            blackHoles     = null;
            breakableWalls = null;
            laserGates     = null;
            spikes         = null;
            windTunnels    = null;
        }