Esempio n. 1
0
        public Graph <TVertexNew> SelectVertecies <TVertexNew>(Func <TVertex, TVertexNew> vertexSelector)
            where TVertexNew : VertexBase
        {
            var result = new Graph <TVertexNew>();

            result.AddVertexRange(Vertices.Select(vertexSelector));
            result.AddEdgeRange(_edgeList
                                .Select(edge => new EdgeBase <TVertexNew>(
                                            result.NameVertexDictionary[edge.Source.Name],
                                            result.NameVertexDictionary[edge.Target.Name],
                                            edge.Weight)));

            return(result);
        }
Esempio n. 2
0
        // complexity of O(Ef)
        // E = number of edges (BFS part)
        // f = maximum flow (main loop)
        public double GetGreatestFlowWithFordFulkerson(TVertex source, TVertex sink)
        {
            var workingGraph = UglyPreperation();

            double maxFlow = 0;

            while (CheckForPathWithBfs(workingGraph, source, sink, out Dictionary <TVertex, EdgeBase <TVertex> > edgesToParent))
            {
                double pathFlow = double.PositiveInfinity;
                var    s        = sink;
                while (s != source)
                {
                    var edge = edgesToParent[s];
                    pathFlow = Math.Min(pathFlow, edge.Weight ?? 0);
                    s        = s.GetOtherVertex(edge);
                }
                maxFlow += pathFlow;

                var v = sink;
                while (v != source)
                {
                    var edge = edgesToParent[v];
                    edge.Weight -= pathFlow;
                    var u = v.GetOtherVertex(edge);
                    workingGraph.GetEdgeOrCreate(v, u).Weight += pathFlow;
                    v = u;
                }
            }

            return(maxFlow);

            // terminates if it finds the target
            bool CheckForPathWithBfs(Graph <TVertex> graph, TVertex start, TVertex end, out Dictionary <TVertex, EdgeBase <TVertex> > edgesToParent)
            {
                edgesToParent = new Dictionary <TVertex, EdgeBase <TVertex> >();
                Queue <(TVertex Vertex, EdgeBase <TVertex> Edge)> queue = new Queue <(TVertex, EdgeBase <TVertex>)>();
                HashSet <TVertex> visited = new HashSet <TVertex>();

                queue.Enqueue((start, null));
                while (!queue.IsEmpty())
                {
                    var curVertexAndEdge = queue.Dequeue();
                    if ((curVertexAndEdge.Edge?.Weight ?? 1) <= 0 || visited.Contains(curVertexAndEdge.Vertex))
                    {
                        continue;
                    }

                    visited.Add(curVertexAndEdge.Vertex);
                    edgesToParent[curVertexAndEdge.Vertex] = curVertexAndEdge.Edge;

                    if (curVertexAndEdge.Vertex == end)
                    {
                        return(true);
                    }

                    queue.EnqueueRange(graph
                                       .GetNeighborsWithEdges(curVertexAndEdge.Vertex)
                                       .Distinct());
                }
                return(false);
            }

            // this is done to make sure we have a graph with only one connection between every vertex and no self loops
            Graph <TVertex> UglyPreperation()
            {
                var edges = Edges
                            .GroupBy(edge => edge.Source)
                            .SelectMany(sourceGrouping => sourceGrouping
                                        .GroupBy(edge => edge.Target)
                                        .Select(targetGrouping => new EdgeBase <TVertex>(sourceGrouping.Key, targetGrouping.Key, targetGrouping.Sum(edge => edge.Weight))))
                            .GroupBy(edge =>
                                     CultureInfo.CurrentCulture.CompareInfo.Compare(edge.Source.Name, edge.Target.Name) < 0
                            ? (edge.Target, edge.Source)
                            : (edge.Source, edge.Target))
                            .Select(grouping => {
                    var grp = grouping.ToArray();
                    if (grp.Length == 1)
                    {
                        return(grp[0]);
                    }
                    else
                    {
                        var wDiff = grp[0].Weight - grp[1].Weight;
                        return(wDiff >= 0
                                ? new EdgeBase <TVertex>(grp[0].Source, grp[0].Target, wDiff)
                                : new EdgeBase <TVertex>(grp[1].Source, grp[1].Target, -wDiff));
                    }
                })
                            .Where(edge => edge.Source != edge.Target);

                var result = new Graph <TVertex>(true);

                result.AddVertexRange(Vertices);
                result.AddEdgeRange(edges);
                return(result);
            }
        }