Inheritance: GraphicsBase
Esempio n. 1
0
 private void glView1_PaintCanvas(object sender, CanvasEventArgs e)
 {
     GLGraphics g = new GLGraphics(e);
     Draw(g);
 }
Esempio n. 2
0
        private void Draw3dStuff(GLGraphics g, Rectangle rc)
        {
            var gl = g.Canvas;

            gl.BeginPerspective(rc, 45.0, 0.2, 1000.0);
            //gl.BeginOrtho(rc, -100, 100, -100, 100, -100, 100);
            gl.SetCamera(camera);

            Draw3dGrid(gl, 100, 20);

            List<GLPoint> vertices = new List<GLPoint>();

            float s = 10.0f;

            vertices.Add(new GLPoint(s, s, -s, Color.Red));
            vertices.Add(new GLPoint(-s, s, -s, Color.Green));
            vertices.Add(new GLPoint(-s, s, s, Color.Blue));
            vertices.Add(new GLPoint(s, s, s, Color.Cyan));

            vertices.Add(new GLPoint(s, -s, s, Color.Green));
            vertices.Add(new GLPoint(-s, -s, s, Color.Green));
            vertices.Add(new GLPoint(-s, -s, -s, Color.Green));
            vertices.Add(new GLPoint(s, -s, -s, Color.Green));

            vertices.Add(new GLPoint(s, s, s, Color.Blue));
            vertices.Add(new GLPoint(-s, s, s, Color.Blue));
            vertices.Add(new GLPoint(-s, -s, s, Color.Blue));
            vertices.Add(new GLPoint(s, -s, s, Color.Blue));

            vertices.Add(new GLPoint(s, -s, -s, Color.Cyan));
            vertices.Add(new GLPoint(-s, -s, -s, Color.Cyan));
            vertices.Add(new GLPoint(-s, s, -s, Color.Cyan));
            vertices.Add(new GLPoint(s, s, -s, Color.Cyan));

            vertices.Add(new GLPoint(-s, s, s, Color.Magenta));
            vertices.Add(new GLPoint(-s, s, -s, Color.Magenta));
            vertices.Add(new GLPoint(-s, -s, -s, Color.Magenta));
            vertices.Add(new GLPoint(-s, -s, s, Color.Magenta));

            vertices.Add(new GLPoint(s, s, -s, Color.Yellow));
            vertices.Add(new GLPoint(s, s, s, Color.Yellow));
            vertices.Add(new GLPoint(s, -s, s, Color.Yellow));
            vertices.Add(new GLPoint(s, -s, -s, Color.Yellow));

            gl.DrawQuads(vertices.ToArray(), false);

            gl.EndPerspectiveOrOrtho();
        }