Esempio n. 1
0
        public void updateData()
        {
            int         w    = myTexture.width;
            int         h    = myTexture.height;
            int         comp = 3;
            PixelFormat pf   = PixelFormat.Rgb;

            switch (myTexture.pixelFormat)
            {
            case PixelInternalFormat.R32f: comp = 1; pf = PixelFormat.Red; break;

            case PixelInternalFormat.Rgb: comp = 3; pf = PixelFormat.Rgb; break;

            case PixelInternalFormat.Rgb32f: comp = 3; pf = PixelFormat.Rgb; break;

            case PixelInternalFormat.Rgba: comp = 4; pf = PixelFormat.Rgba; break;

            case PixelInternalFormat.Rgba32f: comp = 4; pf = PixelFormat.Rgba; break;
            }

            myData = new float[w * h * comp];

            myTexture.bind();
            GL.GetTexImage(myTexture.target, 0, pf, PixelType.Float, myData);
            myTexture.unbind();
        }
Esempio n. 2
0
 public virtual void bind()
 {
     GL.ActiveTexture(TextureUnit.Texture0 + myUnit);
     myTexture.bind();
     GL.TexParameter(myTexture.target, TextureParameterName.TextureMinFilter, (int)minFilter);
     GL.TexParameter(myTexture.target, TextureParameterName.TextureMagFilter, (int)magFilter);
     GL.TexParameter(myTexture.target, TextureParameterName.TextureWrapS, (int)wrapS);
     GL.TexParameter(myTexture.target, TextureParameterName.TextureWrapT, (int)wrapT);
     GL.TexParameter(myTexture.target, TextureParameterName.TextureWrapR, (int)wrapR);
     GL.TexParameter(myTexture.target, (TextureParameterName)ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt, anistropicFilter);
 }