public void Load(UnityEngine.Rendering.PostProcessing.AutoExposure layer)
 {
     if (layer != null)
     {
         enabled.Fill(layer.enabled);
         layer.active = layer.enabled.value;
         filtering.Fill(layer.filtering);
         minLuminance.Fill(layer.minLuminance);
         maxLuminance.Fill(layer.maxLuminance);
         keyValue.Fill(layer.keyValue);
         speedUp.Fill(layer.speedUp);
         speedDown.Fill(layer.speedDown);
         eyeAdaptation.Fill(layer.eyeAdaptation);
     }
 }
        public void Load(UnityEngine.Rendering.PostProcessing.Vignette layer)
        {
            if (layer != null)
            {
                enabled.Fill(layer.enabled);
                layer.active = layer.enabled.value;
                mode.Fill(layer.mode);
                color.Fill(layer.color);
                center.Fill(layer.center);
                intensity.Fill(layer.intensity);
                smoothness.Fill(layer.smoothness);
                roundness.Fill(layer.roundness);
                rounded.Fill(layer.rounded);
                opacity.Fill(layer.opacity);

                // Load Texture from the Path.
                // layer.mask.value = mask;
            }
        }