/// <summary> /// /// </summary> /// <param name="game"></param> public GraphSystem( Game game ) : base(game) { Config = new ParticleConfig(); HighlightNodeColor = new Vector4(0, 1, 0, 1); HighlightEdgeColor = new Vector4(0, 1, 0, 1); }
/// <summary> /// /// </summary> /// <param name="game"></param> public GraphSystem(Game game) : base(game) { Config = new ParticleConfig(); HighlightNodeColor = new Vector4(0, 1, 0, 1); HighlightEdgeColor = new Vector4(0, 1, 0, 1); BackgroundColor = Color.White; BlendMode = BlendState.Additive; AnchorToNodes = false; highlightNodesList = new List <Tuple <StructuredBuffer, HighlightParams> >(); highlightEdgesList = new List <Tuple <StructuredBuffer, HighlightParams> >(); }
/// <summary> /// /// </summary> /// <param name="game"></param> public GraphSystem( Game game ) : base(game) { Config = new ParticleConfig(); HighlightNodeColor = new Vector4(0, 1, 0, 1); HighlightEdgeColor = new Vector4(0, 1, 0, 1); BackgroundColor = Color.White; BlendMode = BlendState.Additive; AnchorToNodes = false; highlightNodesList = new List<Tuple<StructuredBuffer, HighlightParams>>(); highlightEdgesList = new List<Tuple<StructuredBuffer, HighlightParams>>(); }
/// <summary> /// /// </summary> /// <param name="game"></param> public ParticleSystem(Game game) : base(game) { cfg = new ParticleConfig(); }