Esempio n. 1
0
        private void MoveNextEdge(Edge edge, float deltaGoodFromStart)
        {
            var nextNodePassedCount = CountPassed(edge.To);
            var progressScale       = (float)_uniqPassedNodesCount / _totalNodesCount;      //weight 200    :Total path search progress (how much it is completed/finished)
            var nextNodeScoreScale  = 1f / (nextNodePassedCount * nextNodePassedCount + 1); //weight 200    :Lower value if next node was visited more times
            var pc = _uniqPassedNodesCount;

            if (nextNodePassedCount == 0)
            {
                pc++;
            }
            var pathNoRepeatedNodesScoreScale = (float)pc / (_totalPassedNodesCount + 1);      //weight 400    :Higher value if all nodes was visited less times
            var progressScaleValue            = progressScale * 1;
            var nextNodeScoreValue            = nextNodeScoreScale * 300;
            var deltaGoodFromStartValue       = deltaGoodFromStart * 500 * nextNodeScoreScale;
            var pathNoRepeatedNodesScoreValue = pathNoRepeatedNodesScoreScale * 800;
            //iterations with bigger score will be processed earlier
            var totalScore = progressScaleValue +
                             nextNodeScoreValue +
                             deltaGoodFromStartValue +
                             pathNoRepeatedNodesScoreValue;
            var dbg     = $"Progress: {progressScaleValue} NextNode({edge.To.Id}): {nextNodeScoreValue} GoodStart: {deltaGoodFromStartValue} NoRepeat: {pathNoRepeatedNodesScoreValue}";
            var newStep = new BbIterationStep(this, edge, dbg, totalScore);

            BranchNBound.Instance.AddStep(newStep, totalScore);
        }
Esempio n. 2
0
 public void AddStep(BbIterationStep step, float cost)
 {
     step.VariantId = IdCounter++;
     if (!_iterations.TryGetValue(cost, out var list))
     {
         list = new List <BbIterationStep>();
         _iterations.Add(cost, list);
     }
     list.Add(step);
 }
Esempio n. 3
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 public BbIterationStep(BbIterationStep from, Edge currentEdge, string debug, float score)
 {
     Parent                 = from;
     Score                  = score;
     _currentEdge           = currentEdge;
     Debug                  = debug;
     Node                   = _currentEdge.From;
     _uniqPassedNodesCount  = from._uniqPassedNodesCount;
     _totalPassedNodesCount = from._totalPassedNodesCount;
     _totalNodesCount       = from._totalNodesCount;
 }
Esempio n. 4
0
 public void RegisterGoodPath(BbIterationStep step)
 {
     if (step._uniqPassedNodesCount < MaxNodesVisited)
     {
         return;
     }
     if (step._uniqPassedNodesCount > MaxNodesVisited)
     {
         BestPath.Clear();
         MaxNodesVisited = step._uniqPassedNodesCount;
     }
     BestPath.Add(step);
 }