Esempio n. 1
0
        public World()
        {
            var vertex = Assembly.GetExecutingAssembly().GetManifestResourceStream("Zombie2.Shaders.Vertex.glsl");
            var fragment = Assembly.GetExecutingAssembly().GetManifestResourceStream("Zombie2.Shaders.Fragment.glsl");

            var renderer = new Renderer(new TriangleProgram(vertex, fragment));
            RenderManager.Instance.SetRenderer(renderer);

            m_camera = new Camera();
            m_camera.Bounds = new Box2(0, 0, 1000, 1000);

            RenderManager.Instance.AddLayer("Floor");
            RenderManager.Instance.AddLayer("Test");

            m_triangles = new List<Triangle>();
            var random = new Random();

            for (var i = 0; i < 10000; i++)
            {
                var x = random.Next(-1000, 1000);
                var y = random.Next(-1000, 1000);
                var pos1 = new Vector2(x, y);
                var pos2 = new Vector2(x + 100, y);
                var pos3 = new Vector2(x, y + 100);
                var t = new Triangle()
                {
                    Position = new Vector2[]{ pos1, pos2, pos3 },
                    Color = new Color4ub(
                        (byte)random.Next(0, 255),
                        (byte)random.Next(0, 255),
                        (byte)random.Next(0, 255),
                        255)
                };
                m_triangles.Add(t);
            }

            s_instance = this;
        }
Esempio n. 2
0
 public void SetRenderer(Renderer renderer)
 {
     m_renderer = renderer;
 }