private void finishLevel() { Game.getInstance().getProgress().setLevelCleared(m_currentLevel.Remove(m_currentLevel.Length - 4)); Serializer.getInstance().saveGame(Serializer.getInstance().getFileToStream(Game.getInstance().getProgress().getName(), true), Game.getInstance().getProgress()); HubMenu t_menu = new HubMenu(); Game.getInstance().setState(t_menu); t_menu.load(); t_menu.playMusic(); }