Esempio n. 1
0
 public override void addGuiObject(GuiObject a_go)
 {
     m_guiList.AddLast(a_go);
 }
Esempio n. 2
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 public override void loadContent()
 {
     base.loadContent();
     m_health = 3;
     m_healthHearts = new GuiObject[3];
     m_healthHearts[0] = new GuiObject(new Vector2(100, 50), "GameGUI//health");
     Game.getInstance().getState().addGuiObject(m_healthHearts[0]);
     m_healthHearts[1] = new GuiObject(new Vector2(200, 50), "GameGUI//health");
     Game.getInstance().getState().addGuiObject(m_healthHearts[1]);
     m_healthHearts[2] = new GuiObject(new Vector2(300, 50), "GameGUI//health");
     Game.getInstance().getState().addGuiObject(m_healthHearts[2]);
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_stand");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_walk");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_jump");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_fall");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_slide");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_hang");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_climb");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_roll");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_climb_ledge");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_window_heave");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_ventilation_idle");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_ventilation_vertical");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_ventilation_horizontal");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_swing_back");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_swing_still");
     Game.getInstance().Content.Load<Texture2D>("Images//Sprite//Hero//hero_swing_forth");
     m_standHitBox = new CollisionRectangle(0, 0, 70, 127, m_position);
     m_rollHitBox = new CollisionRectangle(0, 0, 70, 72, m_position); // 67
     m_SlideBox = new CollisionRectangle(0, m_standHitBox.getOutBox().Height / 2, m_standHitBox.getOutBox().Width, 1, m_position);
     m_hangHitBox = new CollisionRectangle(0, 0, 70, 80, m_position);
     m_collisionShape = m_standHitBox;
     m_ventilationDirection = new List<Direction>();
     m_upDownList = new List<Direction>();
     m_upDownList.Add(Direction.Up);
     m_upDownList.Add(Direction.Down);
     m_leftRightList = new List<Direction>();
     m_leftRightList.Add(Direction.Left);
     m_leftRightList.Add(Direction.Right);
     m_playerCurrentSpeed = PLAYERSPEED;
     m_swingSpeed = 0;
     m_currentVentilationImage = VENTIDLEIMAGE;
     m_position.plusYWith(-1);
 }
Esempio n. 3
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 private void addHearts()
 {
     m_health = 3;
     m_healthHearts = new GuiObject[3];
     m_healthHearts[0] = new GuiObject(new Vector2(100, 50), "GameGUI//health");
     Game.getInstance().getState().addGuiObject(m_healthHearts[0]);
     m_healthHearts[1] = new GuiObject(new Vector2(180, 50), "GameGUI//health");
     Game.getInstance().getState().addGuiObject(m_healthHearts[1]);
     m_healthHearts[2] = new GuiObject(new Vector2(260, 50), "GameGUI//health");
     Game.getInstance().getState().addGuiObject(m_healthHearts[2]);
 }
Esempio n. 4
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 public virtual void addGuiObject(GuiObject a_go)
 {
     throw new NotImplementedException();
 }