public override float Calculate(Pawn observer, Pawn assessed) { return(Mathf.InverseLerp(0f, AttractionUtility.GetObjectiveWealthAttractiveness(observer), AttractionUtility.GetObjectiveWealthAttractiveness(assessed))); }
public override float Calculate(Pawn observer, Pawn assessed) { return(Mathf.InverseLerp(0f, AttractionUtility.GetObjectiveWealthAttractiveness(observer), AttractionUtility.GetObjectiveWealthAttractiveness(assessed))); }