Esempio n. 1
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        public void Render(Graphics graphics, MyPoint org, int zoom)
        {
            if (!_visible)
            {
                return;
            }

            const int height = 8;
            const int posX   = 20;
            const int hSpace = 10;

            int posY = 30;
            //int posY = ClientSize.Height - 30;

            int width = 150;

            Pen pen = new Pen(Color.Black, 2.0f);

            int textHeight = (int)_font.GetHeight();

            graphics.DrawLine(pen, posX, posY, posX + width, posY);
            graphics.DrawLine(pen, posX, posY - height, posX, posY + height);
            graphics.DrawLine(pen, posX + width, posY - height, posX + width, posY + height);

            MyPointF world0 = ScreenToWorld(org, zoom);
            MyPointF world1 = ScreenToWorld(org + new MyPoint(width, 0), zoom);

            double dist = TrackDataManager.ComputeDistance(world0.Y, world0.X, world1.Y, world1.X);

            graphics.DrawString(Units.Provider.DistanceString(dist), _font, Brushes.Black, posX + width + hSpace, posY - textHeight / 2);
        }
Esempio n. 2
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        private MyPoint WorldToScreen(MyPointF pt)
        {
            int x = (int)(256.0 * ((pt.X + 180.0) / 360.0 * (1 << _zoom)));
            int y = (int)(256.0 * ((1.0 - Math.Log(Math.Tan(pt.Y * Math.PI / 180.0) +
                                                   1.0 / Math.Cos(pt.Y * Math.PI / 180.0)) / Math.PI) / 2.0 * (1 << _zoom)));

            return(new MyPoint(x, y));
        }
Esempio n. 3
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        private void CenterView(MyPointF world)
        {
            MyPoint center = GetClientRectCenter();

            _screenPos = WorldToScreen(world) - center;

            Invalidate();
        }
Esempio n. 4
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        /// <summary>
        /// Zooms in one level.
        /// </summary>
        public void ZoomIn()
        {
            if (_zoom >= _maxZoom)
            {
                return;
            }

            MyPoint  center = GetClientRectCenter();
            MyPointF world  = ScreenToWorld(_screenPos + center);

            _zoom++;

            _screenPos = WorldToScreen(world) - center;

            _partTrack.UpdatePointSet(_zoom);

            Invalidate();
        }
Esempio n. 5
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        public override bool Equals(object obj)
        {
            // If parameter is null return false.
            if (obj == null)
            {
                return(false);
            }

            // If parameter cannot be cast to Point return false.
            if (obj.GetType() != typeof(MyPointF))
            {
                return(false);
            }

            MyPointF p = (MyPointF)obj;

            // Return true if the fields match:
            return((_x == p._x) && (_y == p._y));
        }
Esempio n. 6
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        private void CalcBoundingBox(PointF[] pts)
        {
            if (_pointsScreen.Length == 0)
            {
                return;
            }

            float minX = pts[0].X;
            float maxX = pts[0].X;

            float minY = pts[0].Y;
            float maxY = pts[0].Y;

            foreach (PointF pt in pts)
            {
                if (pt.X < minX)
                {
                    minX = pt.X;
                }

                if (pt.Y < minY)
                {
                    minY = pt.Y;
                }

                if (pt.X > maxX)
                {
                    maxX = pt.X;
                }

                if (pt.Y > maxY)
                {
                    maxY = pt.Y;
                }
            }

            _boundingBoxWorldMin = new MyPointF(minX, minY);
            _boundingBoxWorldMax = new MyPointF(maxX, maxY);
        }
Esempio n. 7
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 public static MyPointF Multiply(MyPointF pt, float fac)
 {
     return(pt * fac);
 }
Esempio n. 8
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 public static MyPointF Subtract(MyPointF pt)
 {
     return(-pt);
 }
Esempio n. 9
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 public static MyPointF Negate(MyPointF pt)
 {
     return(-pt);
 }
Esempio n. 10
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 public static MyPointF Plus(MyPointF pt)
 {
     return(pt);
 }
Esempio n. 11
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 public static System.Drawing.PointF ToPointF(MyPointF pt)
 {
     return((System.Drawing.PointF)pt);
 }
Esempio n. 12
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 public static MyPoint ToMyPoint(MyPointF pt)
 {
     return((MyPoint)pt);
 }
Esempio n. 13
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        public void Render(Graphics graphics, MyPoint origin, int zoom)
        {
            float len = 5.0f;

            // Restore rendering hint and smoothing mode when done
            TextRenderingHint oldHint = graphics.TextRenderingHint;
            SmoothingMode     oldMode = graphics.SmoothingMode;

            graphics.TextRenderingHint = TextRenderingHint.AntiAlias;
            graphics.SmoothingMode     = SmoothingMode.AntiAlias;

            foreach (DistancePair pair in _list)
            {
                MyPointF p0 = (MyPointF)(WorldToScreen(pair.WorldPos0, zoom) - origin);
                MyPointF p1 = (MyPointF)(WorldToScreen(pair.WorldPos1, zoom) - origin);

                MyPointF dir = p1 - p0;
                MyPointF pp  = new MyPointF(-dir.Y, dir.X).Normalize();                 // perpendicular direction

                // Draw circle around p0 and p1
                MyPointF center = p0 + dir * 0.5f;
                if (pair.DrawCircle)
                {
                    float radius = dir.GetLength() * 0.5f;
                    graphics.DrawEllipse(Pens.Gray, center.X - radius, center.Y - radius, radius * 2.0f, radius * 2.0f);
                }

                // Draw line between p0 and p1
                graphics.DrawLine(Pens.Black, p0, p1);

                // Draw border line at p0
                graphics.DrawLine(Pens.Black, p0 + pp * len, p0 - pp * len);

                // Draw border line at p1
                graphics.DrawLine(Pens.Black, p1 + pp * len, p1 - pp * len);

                // Draw text
                string text = Units.Provider.DistanceString(pair.Distance);

                // The y-direction runs from top to bottom
                double angle = Math.Atan2(dir.X, -dir.Y);

                if (angle > Math.PI)
                {
                    angle -= Math.PI;
                }

                if (angle < 0)
                {
                    angle += Math.PI;
                }

                angle -= Math.PI / 2.0;

                float cos = (float)Math.Cos(angle);
                float sin = (float)Math.Sin(angle);

                SizeF textSize = graphics.MeasureString(text, _font);

                // Setup rotation matrix from angle and position
                graphics.Transform = new Matrix(cos, sin, -sin, cos, center.X, center.Y);
                graphics.DrawString(text, _font, Brushes.Black, -textSize.Width * 0.5f, -textSize.Height);
                graphics.ResetTransform();
            }

            // Restore rendering hint and smoothing mode
            graphics.TextRenderingHint = oldHint;
            graphics.SmoothingMode     = oldMode;
        }
Esempio n. 14
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 /// <summary>
 /// Adds a new waypoint.
 /// </summary>
 /// <param name="point">The position of the waypoint.</param>
 public void AddWaypoint(MyPointF point, string text)
 {
     _waypointList.Add(new Waypoint(point, text));
 }
Esempio n. 15
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 public Waypoint(MyPointF worldPos, string text)
 {
     WorldPos = worldPos;
     Text     = text;
 }
Esempio n. 16
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 public static MyPointF Multiply(float fac, MyPointF pt)
 {
     return(fac * pt);
 }
Esempio n. 17
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 public static MyPointF Add(MyPointF pt1, MyPointF pt2)
 {
     return(pt1 + pt2);
 }
Esempio n. 18
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 public static MyPointF Subtract(MyPointF pt1, MyPointF pt2)
 {
     return(pt1 - pt2);
 }