Esempio n. 1
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 public Controller()
 {
     warehouse   = new Warehouse(this);
     outputView  = new OutputView(warehouse);
     inputView   = new InputView(this);
     TimeCounter = new TimeCounter(5000, 1000, this);
 }
Esempio n. 2
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 public Game()
 {
     Points     = 0;
     Max        = 0;
     Switches   = new List <Switch>();
     Warehouses = new List <Warehouse>();
     Carts      = new List <Cart>();
     FieldArray = new Field[12, 10];
     Ship       = new Ship();
     GenerateFields();
     LinkFields();
     OutputView = new OutputView(FieldArray, this);
     InputView  = new InputView(this);
     OutputView.WelcomeMessage();
     GameThread = new Thread(Play);
     GameThread.Start();
 }
Esempio n. 3
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        public void Play()
        {
            Carts.Add(Warehouses.ElementAt(0).SpawnCart());

            OutputView.StandardScreen();
            while (true)
            {
                Random r = new Random();

                if (Points == 0)
                {
                    Max = 10;
                }
                else
                {
                    double MaxDouble = (10 / Points) * 1.5;
                    Max = (Int32)MaxDouble;
                }

                double Seconds      = Max / 2;
                int    ExtraSeconds = (Int32)Seconds;
                InputView.ChangeSwitch(ExtraSeconds);
                OutputView.StandardScreen();

                foreach (var c in Carts.ToList())
                {
                    if (!c.Move())
                    {
                        EndGame();
                    }
                }
                Ship.Move();

                foreach (var w in Warehouses)
                {
                    if (r.Next(Max) == Max - 1)
                    {
                        Carts.Add(w.SpawnCart());
                    }
                }

                OutputView.StandardScreen();
            }
        }
        public Controller()
        {
            GameOver     = false;
            CurrentScore = 0;
            _inputView   = new InputView();
            _outputView  = new OutputView();
            _timer       = new TimeController(this);
            _carts       = new List <Cart>();
            _map         = new Map();
            _outputView.ShowStartingScreen();

            new Thread(() => { _timer.StartTimer(); }).Start();
            while (!GameOver)
            {
                int key = _inputView.AskForMove();
                if (GameOver)
                {
                    Environment.Exit(0);
                }
                _map.ToggleSwitch(key);
                ShowScore();
                ShowMap();
            }
        }
Esempio n. 5
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 // Constructor
 public GameController()
 {
     _inputview  = new InputView();
     _outputview = new OutputView();
     _game       = new Game();
 }
Esempio n. 6
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 private void EndGame()
 {
     OutputView.ShowEndScreen();
     Console.ReadKey();
     Environment.Exit(0);
 }