public void RemoveTerritory(Territory T) { _OwnedTerritories.Remove(T); }
public static List<Territory> MakeTerritories() { List<Territory> AllTerritories = new List<Territory>(); Territory CastleBlack = new Territory("CastleBlack", null, TerritoryType.LandArea, false, false, 1, 0); AllTerritories.Add(CastleBlack); Territory Karhold = new Territory("Karhold", null, TerritoryType.LandArea, false, false, 1, 0); AllTerritories.Add(Karhold); Territory Winterfell = new Territory("Winterfell", null, TerritoryType.LandArea, false, true, 1, 1); AllTerritories.Add(Winterfell); Territory WinterfellHarbor = new Territory("WinterfellHarbor", null, TerritoryType.HarborArea, false, false, 0, 0); AllTerritories.Add(WinterfellHarbor); Territory TheStonyShore = new Territory("TheStonyShore", null, TerritoryType.LandArea, false, false, 0, 1); AllTerritories.Add(TheStonyShore); Territory WhiteHarbor = new Territory("WhiteHarbor", null, TerritoryType.LandArea, true, false, 0, 0); AllTerritories.Add(WhiteHarbor); Territory WhiteHarborHarbor = new Territory("WhiteHarborHarbor", null, TerritoryType.HarborArea, false, false, 0, 0); AllTerritories.Add(WhiteHarborHarbor); Territory WidowsWatch = new Territory("WidowsWatch", null, TerritoryType.LandArea, false, false, 0, 1); AllTerritories.Add(WidowsWatch); Territory TheShiveringSea = new Territory("TheShiveringSea", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(TheShiveringSea); Territory BayOfIce = new Territory("BayOfIce", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(BayOfIce); Territory MoatCalin = new Territory("MoatCalin", null, TerritoryType.LandArea, true, false, 0, 0); AllTerritories.Add(MoatCalin); Territory GreywaterWatch = new Territory("GreywaterWatch", null, TerritoryType.LandArea, false, false, 0, 1); AllTerritories.Add(GreywaterWatch); Territory FlintsFinger = new Territory("FlintsFinger", null, TerritoryType.LandArea, true, false, 0, 0); AllTerritories.Add(FlintsFinger); Territory Seagard = new Territory("Seagard", null, TerritoryType.LandArea, false, true, 1, 1); AllTerritories.Add(Seagard); Territory TheTwins = new Territory("TheTwins", null, TerritoryType.LandArea, false, false, 1, 0); AllTerritories.Add(TheTwins); Territory TheFingers = new Territory("TheFingers", null, TerritoryType.LandArea, false, false, 0, 1); AllTerritories.Add(TheFingers); Territory TheMountiansOfTheMoon = new Territory("TheMountiansOfTheMoon", null, TerritoryType.LandArea, false, false, 0, 1); AllTerritories.Add(TheMountiansOfTheMoon); Territory TheEyrie = new Territory("TheEyrie", null, TerritoryType.LandArea, true, false, 1, 1); AllTerritories.Add(TheEyrie); Territory Pyke = new Territory("Pyke", null, TerritoryType.LandArea, false, true, 1, 1); AllTerritories.Add(Pyke); Territory PykeHarbor = new Territory("PykeHarbor", null, TerritoryType.HarborArea, false, false, 0, 0); AllTerritories.Add(PykeHarbor); Territory IronmansBay = new Territory("IronmansBay", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(IronmansBay); Territory SunsetSea = new Territory("SunsetSea", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(SunsetSea); Territory Riverrun = new Territory("Riverrun", null, TerritoryType.LandArea, false, true, 1, 1); AllTerritories.Add(Riverrun); Territory Lannisport = new Territory("Lannisport", null, TerritoryType.LandArea, false, true, 0, 2); AllTerritories.Add(Lannisport); Territory LannisportHarbor = new Territory("LannisportHarbor", null, TerritoryType.HarborArea, false, false, 0, 0); AllTerritories.Add(LannisportHarbor); Territory TheGoldenSound = new Territory("TheGoldenSound", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(TheGoldenSound); Territory StonySept = new Territory("StonySept", null, TerritoryType.LandArea, false, false, 1, 0); AllTerritories.Add(StonySept); Territory Harrenhal = new Territory("Harrenhal", null, TerritoryType.LandArea, true, false, 1, 0); AllTerritories.Add(Harrenhal); Territory SearoadMarches = new Territory("SearoadMarches", null, TerritoryType.LandArea, false, false, 0, 1); AllTerritories.Add(SearoadMarches); Territory CracklawPoint = new Territory("CracklawPoint", null, TerritoryType.LandArea, true, false, 0, 0); AllTerritories.Add(CracklawPoint); Territory Blackwater = new Territory("Blackwater", null, TerritoryType.LandArea, false, false, 0, 2); AllTerritories.Add(Blackwater); Territory KingsLanding = new Territory("KingsLanding", null, TerritoryType.LandArea, false, true, 2, 0); AllTerritories.Add(KingsLanding); Territory TheNarrowSea = new Territory("TheNarrowSea", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(TheNarrowSea); Territory BlackwaterBay = new Territory("BlackwaterBay", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(BlackwaterBay); Territory ShipbreakerBay = new Territory("ShipbreakerBay", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(ShipbreakerBay); Territory Dragonstone = new Territory("Dragonstone", null, TerritoryType.LandArea, false, true, 1, 1); AllTerritories.Add(Dragonstone); Territory DragonstoneHarbor = new Territory("DragonstoneHarbor", null, TerritoryType.HarborArea, false, false, 0, 0); AllTerritories.Add(DragonstoneHarbor); Territory Kingswood = new Territory("Kingswood", null, TerritoryType.LandArea, false, false, 1, 1); AllTerritories.Add(Kingswood); Territory TheReach = new Territory("TheReach", null, TerritoryType.LandArea, true, false, 0, 0); AllTerritories.Add(TheReach); Territory HighGarden = new Territory("HighGarden", null, TerritoryType.LandArea, false, true, 0, 2); AllTerritories.Add(HighGarden); Territory Oldtown = new Territory("Oldtown", null, TerritoryType.LandArea, false, true, 0, 0); AllTerritories.Add(Oldtown); Territory OldtownHarbor = new Territory("OldtownHarbor", null, TerritoryType.HarborArea, false, false, 0, 0); AllTerritories.Add(OldtownHarbor); Territory RedwyneStraights = new Territory("RedwyneStraights", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(RedwyneStraights); Territory TheArbor = new Territory("TheArbor", null, TerritoryType.LandArea, false, false, 1, 0); AllTerritories.Add(TheArbor); Territory WestSummerSea = new Territory("WestSummerSea", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(WestSummerSea); Territory ThreeTowers = new Territory("ThreeTowers", null, TerritoryType.LandArea, false, false, 0, 1); AllTerritories.Add(ThreeTowers); Territory DornishMarches = new Territory("DornishMarches", null, TerritoryType.LandArea, false, false, 1, 0); AllTerritories.Add(DornishMarches); Territory PrincesPass = new Territory("PrincesPass", null, TerritoryType.LandArea, false, false, 1, 1); AllTerritories.Add(PrincesPass); Territory TheBoneway = new Territory("TheBoneway", null, TerritoryType.LandArea, false, false, 1, 0); AllTerritories.Add(TheBoneway); Territory StormsEnd = new Territory("StormsEnd", null, TerritoryType.LandArea, true, false, 0, 0); AllTerritories.Add(StormsEnd); Territory StormsEndHarbor = new Territory("StormsEndHarbor", null, TerritoryType.HarborArea, false, false, 0, 0); AllTerritories.Add(StormsEndHarbor); Territory Starfall = new Territory("Starfall", null, TerritoryType.LandArea, true, false, 0, 0); AllTerritories.Add(Starfall); Territory Yronwood = new Territory("Yronwood", null, TerritoryType.LandArea, true, false, 0, 0); AllTerritories.Add(Yronwood); Territory SaltShore = new Territory("SaltShore", null, TerritoryType.LandArea, false, false, 0, 1); AllTerritories.Add(SaltShore); Territory Sunspear = new Territory("Sunspear", null, TerritoryType.LandArea, false, true, 1, 1); AllTerritories.Add(Sunspear); Territory SunspearHarbor = new Territory("SunspearHarbor", null, TerritoryType.HarborArea, false, false, 0, 1); AllTerritories.Add(SunspearHarbor); Territory SeaOfDorne = new Territory("SeaOfDorne", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(SeaOfDorne); Territory EastSummerSea = new Territory("EastSummerSea", null, TerritoryType.SeaArea, false, false, 0, 0); AllTerritories.Add(EastSummerSea); List<Territory> CastleBlackAdj = new List<Territory>(); CastleBlackAdj.Add(BayOfIce); CastleBlackAdj.Add(TheShiveringSea); CastleBlackAdj.Add(Karhold); CastleBlackAdj.Add(Winterfell); CastleBlack.AdjecantTerritories = CastleBlackAdj; List<Territory> KarholdAdj = new List<Territory>(); KarholdAdj.Add(CastleBlack); KarholdAdj.Add(TheShiveringSea); KarholdAdj.Add(Winterfell); Karhold.AdjecantTerritories = KarholdAdj; List<Territory> WinterfellAdj = new List<Territory>(); WinterfellAdj.Add(BayOfIce); WinterfellAdj.Add(TheShiveringSea); WinterfellAdj.Add(Karhold); WinterfellAdj.Add(CastleBlack); WinterfellAdj.Add(WhiteHarbor); WinterfellAdj.Add(TheStonyShore); WinterfellAdj.Add(MoatCalin); Winterfell.AdjecantTerritories = WinterfellAdj; List<Territory> WinterfellHarborAdj = new List<Territory>(); WinterfellHarborAdj.Add(BayOfIce); WinterfellHarbor.AdjecantTerritories = WinterfellHarborAdj; List<Territory> BayOfIceAdj = new List<Territory>(); BayOfIceAdj.Add(CastleBlack); BayOfIceAdj.Add(WinterfellHarbor); BayOfIceAdj.Add(Winterfell); BayOfIceAdj.Add(TheStonyShore); BayOfIceAdj.Add(SunsetSea); BayOfIceAdj.Add(FlintsFinger); BayOfIceAdj.Add(GreywaterWatch); BayOfIce.AdjecantTerritories = BayOfIceAdj; List<Territory> TheStonyShoreAdj = new List<Territory>(); TheStonyShoreAdj.Add(BayOfIce); TheStonyShoreAdj.Add(Winterfell); TheStonyShore.AdjecantTerritories = TheStonyShoreAdj; List<Territory> WhiteHarborAdj = new List<Territory>(); WhiteHarborAdj.Add(Winterfell); WhiteHarborAdj.Add(TheShiveringSea); WhiteHarborAdj.Add(TheNarrowSea); WhiteHarborAdj.Add(WidowsWatch); WhiteHarborAdj.Add(MoatCalin); WhiteHarbor.AdjecantTerritories = WhiteHarborAdj; List<Territory> TheShiveringSeaAdj = new List<Territory>(); TheShiveringSeaAdj.Add(CastleBlack); TheShiveringSeaAdj.Add(Karhold); TheShiveringSeaAdj.Add(Winterfell); TheShiveringSeaAdj.Add(WidowsWatch); TheShiveringSeaAdj.Add(WhiteHarbor); TheShiveringSeaAdj.Add(TheNarrowSea); TheShiveringSea.AdjecantTerritories = TheShiveringSeaAdj; List<Territory> WhiteHarborHarborAdj = new List<Territory>(); WhiteHarborHarborAdj.Add(TheNarrowSea); WhiteHarborHarbor.AdjecantTerritories = WhiteHarborHarborAdj; List<Territory> WidowsWatchAdj = new List<Territory>(); WidowsWatchAdj.Add(WhiteHarbor); WidowsWatchAdj.Add(TheShiveringSea); WidowsWatchAdj.Add(TheNarrowSea); WidowsWatch.AdjecantTerritories = WidowsWatchAdj; List<Territory> MoatCalinAdj = new List<Territory>(); MoatCalinAdj.Add(Winterfell); MoatCalinAdj.Add(WhiteHarbor); MoatCalinAdj.Add(TheNarrowSea); MoatCalinAdj.Add(GreywaterWatch); MoatCalinAdj.Add(Seagard); MoatCalinAdj.Add(TheTwins); MoatCalin.AdjecantTerritories = MoatCalinAdj; List<Territory> GreywaterWatchAdj = new List<Territory>(); GreywaterWatchAdj.Add(BayOfIce); GreywaterWatchAdj.Add(IronmansBay); GreywaterWatchAdj.Add(FlintsFinger); GreywaterWatchAdj.Add(MoatCalin); GreywaterWatchAdj.Add(Seagard); GreywaterWatch.AdjecantTerritories = GreywaterWatchAdj; List<Territory> FlintsFingerAdj = new List<Territory>(); FlintsFingerAdj.Add(BayOfIce); FlintsFingerAdj.Add(IronmansBay); FlintsFingerAdj.Add(GreywaterWatch); FlintsFingerAdj.Add(SunsetSea); FlintsFinger.AdjecantTerritories = FlintsFingerAdj; List<Territory> SunsetSeaAdj = new List<Territory>(); SunsetSeaAdj.Add(BayOfIce); SunsetSeaAdj.Add(IronmansBay); SunsetSeaAdj.Add(FlintsFinger); SunsetSeaAdj.Add(SearoadMarches); SunsetSeaAdj.Add(TheGoldenSound); SunsetSeaAdj.Add(WestSummerSea); SunsetSea.AdjecantTerritories = SunsetSeaAdj; List<Territory> IronmansBayAdj = new List<Territory>(); IronmansBayAdj.Add(Pyke); IronmansBayAdj.Add(PykeHarbor); IronmansBayAdj.Add(FlintsFinger); IronmansBayAdj.Add(GreywaterWatch); IronmansBayAdj.Add(Seagard); IronmansBayAdj.Add(TheGoldenSound); IronmansBayAdj.Add(SunsetSea); IronmansBayAdj.Add(Riverrun); IronmansBay.AdjecantTerritories = IronmansBayAdj; List<Territory> PykeAdj = new List<Territory>(); PykeAdj.Add(IronmansBay); Pyke.AdjecantTerritories = PykeAdj; List<Territory> PykeHarborAdj = new List<Territory>(); PykeHarborAdj.Add(IronmansBay); PykeHarbor.AdjecantTerritories = PykeHarborAdj; List<Territory> SeagardAdj = new List<Territory>(); SeagardAdj.Add(GreywaterWatch); SeagardAdj.Add(IronmansBay); SeagardAdj.Add(MoatCalin); SeagardAdj.Add(TheTwins); SeagardAdj.Add(Riverrun); Seagard.AdjecantTerritories = SeagardAdj; List<Territory> TheTwinsAdj = new List<Territory>(); TheTwinsAdj.Add(Seagard); TheTwinsAdj.Add(MoatCalin); TheTwinsAdj.Add(TheFingers); TheTwinsAdj.Add(TheMountiansOfTheMoon); TheTwinsAdj.Add(TheNarrowSea); TheTwins.AdjecantTerritories = TheTwinsAdj; List<Territory> TheFingersAdj = new List<Territory>(); TheFingersAdj.Add(TheTwins); TheFingersAdj.Add(TheNarrowSea); TheFingersAdj.Add(TheMountiansOfTheMoon); TheFingers.AdjecantTerritories = TheFingersAdj; List<Territory> TheMountiansOfTheMoonAdj = new List<Territory>(); TheMountiansOfTheMoonAdj.Add(TheTwins); TheMountiansOfTheMoonAdj.Add(TheNarrowSea); TheMountiansOfTheMoonAdj.Add(TheFingers); TheMountiansOfTheMoonAdj.Add(TheEyrie); TheMountiansOfTheMoon.AdjecantTerritories = TheMountiansOfTheMoonAdj; List<Territory> TheEyrieAdj = new List<Territory>(); TheEyrieAdj.Add(TheMountiansOfTheMoon); TheEyrieAdj.Add(TheNarrowSea); TheEyrie.AdjecantTerritories = TheEyrieAdj; List<Territory> TheNarrowSeaAdj = new List<Territory>(); TheNarrowSeaAdj.Add(TheShiveringSea); TheNarrowSeaAdj.Add(WhiteHarbor); TheNarrowSeaAdj.Add(WhiteHarborHarbor); TheNarrowSeaAdj.Add(WidowsWatch); TheNarrowSeaAdj.Add(MoatCalin); TheNarrowSeaAdj.Add(TheTwins); TheNarrowSeaAdj.Add(TheFingers); TheNarrowSeaAdj.Add(TheMountiansOfTheMoon); TheNarrowSeaAdj.Add(TheEyrie); TheNarrowSeaAdj.Add(ShipbreakerBay); TheNarrowSeaAdj.Add(CracklawPoint); TheNarrowSea.AdjecantTerritories = TheNarrowSeaAdj; List<Territory> TheGoldenSoundAdj = new List<Territory>(); TheGoldenSoundAdj.Add(IronmansBay); TheGoldenSoundAdj.Add(SunsetSea); TheGoldenSoundAdj.Add(Lannisport); TheGoldenSoundAdj.Add(LannisportHarbor); TheGoldenSoundAdj.Add(Riverrun); TheGoldenSoundAdj.Add(SearoadMarches); TheGoldenSound.AdjecantTerritories = TheGoldenSoundAdj; List<Territory> RiverrunAdj = new List<Territory>(); RiverrunAdj.Add(Seagard); RiverrunAdj.Add(IronmansBay); RiverrunAdj.Add(TheGoldenSound); RiverrunAdj.Add(Lannisport); RiverrunAdj.Add(Harrenhal); RiverrunAdj.Add(StonySept); Riverrun.AdjecantTerritories = RiverrunAdj; List<Territory> LannisportAdj = new List<Territory>(); LannisportAdj.Add(TheGoldenSound); LannisportAdj.Add(Riverrun); LannisportAdj.Add(SearoadMarches); LannisportAdj.Add(StonySept); Lannisport.AdjecantTerritories = LannisportAdj; List<Territory> LannisportHarborAdj = new List<Territory>(); LannisportHarborAdj.Add(TheGoldenSound); LannisportHarbor.AdjecantTerritories = LannisportHarborAdj; List<Territory> SearoadMarchesAdj = new List<Territory>(); SearoadMarchesAdj.Add(WestSummerSea); SearoadMarchesAdj.Add(SunsetSea); SearoadMarchesAdj.Add(TheGoldenSound); SearoadMarchesAdj.Add(HighGarden); SearoadMarchesAdj.Add(TheReach); SearoadMarchesAdj.Add(Blackwater); SearoadMarchesAdj.Add(StonySept); SearoadMarchesAdj.Add(Lannisport); SearoadMarches.AdjecantTerritories = SearoadMarchesAdj; List<Territory> StonySeptAdj = new List<Territory>(); StonySeptAdj.Add(Riverrun); StonySeptAdj.Add(Lannisport); StonySeptAdj.Add(SearoadMarches); StonySeptAdj.Add(Harrenhal); StonySeptAdj.Add(Blackwater); StonySept.AdjecantTerritories = StonySeptAdj; List<Territory> HarrenhalAdj = new List<Territory>(); HarrenhalAdj.Add(Riverrun); HarrenhalAdj.Add(StonySept); HarrenhalAdj.Add(Blackwater); HarrenhalAdj.Add(CracklawPoint); Harrenhal.AdjecantTerritories = HarrenhalAdj; List<Territory> CracklawPointAdj = new List<Territory>(); CracklawPointAdj.Add(TheMountiansOfTheMoon); CracklawPointAdj.Add(Harrenhal); CracklawPointAdj.Add(Blackwater); CracklawPointAdj.Add(KingsLanding); CracklawPointAdj.Add(BlackwaterBay); CracklawPointAdj.Add(ShipbreakerBay); CracklawPointAdj.Add(TheNarrowSea); CracklawPoint.AdjecantTerritories = CracklawPointAdj; List<Territory> BlackwaterBayAdj = new List<Territory>(); BlackwaterBayAdj.Add(CracklawPoint); BlackwaterBayAdj.Add(KingsLanding); BlackwaterBayAdj.Add(Kingswood); BlackwaterBayAdj.Add(ShipbreakerBay); BlackwaterBay.AdjecantTerritories = BlackwaterBayAdj; List<Territory> KingsLandingAdj = new List<Territory>(); KingsLandingAdj.Add(CracklawPoint); KingsLandingAdj.Add(Blackwater); KingsLandingAdj.Add(Kingswood); KingsLandingAdj.Add(TheReach); KingsLandingAdj.Add(BlackwaterBay); KingsLanding.AdjecantTerritories = KingsLandingAdj; List<Territory> ShipbreakerBayAdj = new List<Territory>(); ShipbreakerBayAdj.Add(TheNarrowSea); ShipbreakerBayAdj.Add(Dragonstone); ShipbreakerBayAdj.Add(DragonstoneHarbor); ShipbreakerBayAdj.Add(CracklawPoint); ShipbreakerBayAdj.Add(BlackwaterBay); ShipbreakerBayAdj.Add(Kingswood); ShipbreakerBayAdj.Add(StormsEnd); ShipbreakerBayAdj.Add(StormsEndHarbor); ShipbreakerBayAdj.Add(EastSummerSea); ShipbreakerBay.AdjecantTerritories = ShipbreakerBayAdj; List<Territory> DragonStoneAdj = new List<Territory>(); DragonStoneAdj.Add(ShipbreakerBay); Dragonstone.AdjecantTerritories = DragonStoneAdj; List<Territory> DragonStoneHarborAdj = new List<Territory>(); DragonStoneHarborAdj.Add(ShipbreakerBay); DragonstoneHarbor.AdjecantTerritories = DragonStoneHarborAdj; List<Territory> KingswoodAdj = new List<Territory>(); KingswoodAdj.Add(KingsLanding); KingswoodAdj.Add(TheReach); KingswoodAdj.Add(TheBoneway); KingswoodAdj.Add(StormsEnd); KingswoodAdj.Add(BlackwaterBay); KingswoodAdj.Add(ShipbreakerBay); Kingswood.AdjecantTerritories = KingswoodAdj; List<Territory> StormsEndAdj = new List<Territory>(); StormsEndAdj.Add(Kingswood); StormsEndAdj.Add(TheBoneway); StormsEndAdj.Add(SeaOfDorne); StormsEndAdj.Add(EastSummerSea); StormsEndAdj.Add(ShipbreakerBay); StormsEnd.AdjecantTerritories = StormsEndAdj; List<Territory> StormsEndHarborAdj = new List<Territory>(); StormsEndHarborAdj.Add(ShipbreakerBay); StormsEndHarbor.AdjecantTerritories = StormsEndHarborAdj; List<Territory> BlackwaterAdj = new List<Territory>(); BlackwaterAdj.Add(Harrenhal); BlackwaterAdj.Add(StonySept); BlackwaterAdj.Add(SearoadMarches); BlackwaterAdj.Add(TheReach); BlackwaterAdj.Add(KingsLanding); BlackwaterAdj.Add(CracklawPoint); Blackwater.AdjecantTerritories = BlackwaterAdj; List<Territory> TheReachAdj = new List<Territory>(); TheReachAdj.Add(KingsLanding); TheReachAdj.Add(Blackwater); TheReachAdj.Add(SearoadMarches); TheReachAdj.Add(HighGarden); TheReachAdj.Add(DornishMarches); TheReachAdj.Add(TheBoneway); TheReachAdj.Add(Kingswood); TheReach.AdjecantTerritories = TheReachAdj; List<Territory> HighGardenAdj = new List<Territory>(); HighGardenAdj.Add(WestSummerSea); HighGardenAdj.Add(RedwyneStraights); HighGardenAdj.Add(Oldtown); HighGardenAdj.Add(DornishMarches); HighGardenAdj.Add(TheReach); HighGardenAdj.Add(SearoadMarches); HighGarden.AdjecantTerritories = HighGardenAdj; List<Territory> WestSummerSeaAdj = new List<Territory>(); WestSummerSeaAdj.Add(SunsetSea); WestSummerSeaAdj.Add(SearoadMarches); WestSummerSeaAdj.Add(HighGarden); WestSummerSeaAdj.Add(RedwyneStraights); WestSummerSeaAdj.Add(TheArbor); WestSummerSeaAdj.Add(ThreeTowers); WestSummerSeaAdj.Add(Starfall); WestSummerSeaAdj.Add(EastSummerSea); WestSummerSea.AdjecantTerritories = WestSummerSeaAdj; List<Territory> RedwyneStraightsAdj = new List<Territory>(); RedwyneStraightsAdj.Add(WestSummerSea); RedwyneStraightsAdj.Add(HighGarden); RedwyneStraightsAdj.Add(Oldtown); RedwyneStraightsAdj.Add(OldtownHarbor); RedwyneStraightsAdj.Add(TheArbor); RedwyneStraightsAdj.Add(ThreeTowers); RedwyneStraights.AdjecantTerritories = RedwyneStraightsAdj; List<Territory> TheArborAdj = new List<Territory>(); TheArborAdj.Add(RedwyneStraights); TheArborAdj.Add(WestSummerSea); TheArbor.AdjecantTerritories = TheArborAdj; List<Territory> OldtownHarborAdj = new List<Territory>(); OldtownHarborAdj.Add(RedwyneStraights); OldtownHarbor.AdjecantTerritories = OldtownHarborAdj; List<Territory> OldtownAdj = new List<Territory>(); OldtownAdj.Add(HighGarden); OldtownAdj.Add(RedwyneStraights); OldtownAdj.Add(DornishMarches); OldtownAdj.Add(ThreeTowers); Oldtown.AdjecantTerritories = OldtownAdj; List<Territory> ThreeTowersAdj = new List<Territory>(); ThreeTowersAdj.Add(RedwyneStraights); ThreeTowersAdj.Add(WestSummerSea); ThreeTowersAdj.Add(Oldtown); ThreeTowersAdj.Add(DornishMarches); ThreeTowersAdj.Add(PrincesPass); ThreeTowers.AdjecantTerritories = ThreeTowersAdj; List<Territory> DornishMarchesAdj = new List<Territory>(); DornishMarchesAdj.Add(HighGarden); DornishMarchesAdj.Add(Oldtown); DornishMarchesAdj.Add(ThreeTowers); DornishMarchesAdj.Add(PrincesPass); DornishMarchesAdj.Add(TheBoneway); DornishMarchesAdj.Add(TheReach); DornishMarches.AdjecantTerritories = DornishMarchesAdj; List<Territory> PrincesPassAdj = new List<Territory>(); PrincesPassAdj.Add(ThreeTowers); PrincesPassAdj.Add(DornishMarches); PrincesPassAdj.Add(TheBoneway); PrincesPassAdj.Add(Yronwood); PrincesPassAdj.Add(Starfall); PrincesPass.AdjecantTerritories = PrincesPassAdj; List<Territory> StarfallAdj = new List<Territory>(); StarfallAdj.Add(PrincesPass); StarfallAdj.Add(Yronwood); StarfallAdj.Add(SaltShore); StarfallAdj.Add(WestSummerSea); StarfallAdj.Add(EastSummerSea); Starfall.AdjecantTerritories = StarfallAdj; List<Territory> SaltShoreAdj = new List<Territory>(); SaltShoreAdj.Add(Starfall); SaltShoreAdj.Add(Yronwood); SaltShoreAdj.Add(Sunspear); SaltShoreAdj.Add(EastSummerSea); SaltShore.AdjecantTerritories = SaltShoreAdj; List<Territory> TheBonewayAdj = new List<Territory>(); TheBonewayAdj.Add(StormsEnd); TheBonewayAdj.Add(Kingswood); TheBonewayAdj.Add(TheReach); TheBonewayAdj.Add(DornishMarches); TheBonewayAdj.Add(PrincesPass); TheBonewayAdj.Add(Yronwood); TheBonewayAdj.Add(SeaOfDorne); TheBoneway.AdjecantTerritories = TheBonewayAdj; List<Territory> YronwoodAdj = new List<Territory>(); YronwoodAdj.Add(TheBoneway); YronwoodAdj.Add(PrincesPass); YronwoodAdj.Add(Starfall); YronwoodAdj.Add(SaltShore); YronwoodAdj.Add(SunsetSea); YronwoodAdj.Add(SeaOfDorne); Yronwood.AdjecantTerritories = YronwoodAdj; List<Territory> SunspearAdj = new List<Territory>(); SunspearAdj.Add(SeaOfDorne); SunspearAdj.Add(Yronwood); SunspearAdj.Add(SaltShore); SunspearAdj.Add(EastSummerSea); Sunspear.AdjecantTerritories = SunspearAdj; List<Territory> SunspearHarborAdj = new List<Territory>(); SunspearHarborAdj.Add(EastSummerSea); SunspearHarbor.AdjecantTerritories = SunspearHarborAdj; List<Territory> SeaOfDorneAdj = new List<Territory>(); SeaOfDorneAdj.Add(StormsEnd); SeaOfDorneAdj.Add(TheBoneway); SeaOfDorneAdj.Add(Yronwood); SeaOfDorneAdj.Add(Sunspear); SeaOfDorneAdj.Add(EastSummerSea); SeaOfDorne.AdjecantTerritories = SeaOfDorneAdj; List<Territory> EastSummerSeaAdj = new List<Territory>(); EastSummerSeaAdj.Add(ShipbreakerBay); EastSummerSeaAdj.Add(StormsEnd); EastSummerSeaAdj.Add(SeaOfDorne); EastSummerSeaAdj.Add(Sunspear); EastSummerSeaAdj.Add(SunspearHarbor); EastSummerSeaAdj.Add(SaltShore); EastSummerSeaAdj.Add(Starfall); EastSummerSeaAdj.Add(WestSummerSea); EastSummerSea.AdjecantTerritories = EastSummerSeaAdj; return AllTerritories; }
public void AddTerritory(Territory T) { _OwnedTerritories.Add(T); }