Esempio n. 1
0
        /// <summary>
        /// The Unity Awake() method.
        /// </summary>
        public void Awake()
        {
            // Initialize the pool of Join Room buttons.
            for (int i = 0; i < k_MatchPageSize; i++)
            {
                GameObject button = Instantiate(JoinRoomListRowPrefab);
                button.transform.SetParent(RoomListPanel.transform, false);
                button.GetComponent <RectTransform>().anchoredPosition =
                    new Vector2(0, -(100 * i));
                button.SetActive(true);
                button.GetComponentInChildren <Text>().text = string.Empty;
                m_JoinRoomButtonsPool.Add(button);
            }

#pragma warning disable 618
            m_Manager = GetComponent <CloudAnchorsNetworkManager>();
#pragma warning restore 618
            m_Manager.StartMatchMaker();
            m_Manager.matchMaker.ListMatches(
                startPageNumber: 0,
                resultPageSize: k_MatchPageSize,
                matchNameFilter: string.Empty,
                filterOutPrivateMatchesFromResults: false,
                eloScoreTarget: 0,
                requestDomain: 0,
                callback: _OnMatchList);
            _ChangeLobbyUIVisibility(true);
        }
        /// <summary>
        /// The Unity Start() method.
        /// </summary>
        public void Start()
        {
#pragma warning disable 618
            m_NetworkManager = NetworkUIController.GetComponent <CloudAnchorsNetworkManager>();
#pragma warning restore 618
            m_NetworkManager.OnClientConnected    += _OnConnectedToServer;
            m_NetworkManager.OnClientDisconnected += _OnDisconnectedFromServer;

            // A Name is provided to the Game Object so it can be found by other Scripts
            // instantiated as prefabs in the scene.
            gameObject.name = "CloudAnchorsExampleController";
            _ResetStatus();
        }