Esempio n. 1
0
 public static void WritePattern(Pattern pattern, string filename)
 {
     Proto.Pattern protoPattern = GenerateProtoPattern(pattern);
     using (var output = File.OpenWrite(filename))
     {
         protoPattern.WriteTo(output);
     }
 }
Esempio n. 2
0
        private static Pattern GeneratePattern(Proto.Pattern protoPattern)
        {
            Pattern pattern = new Pattern();

            pattern.FramesPerBeat = protoPattern.FramesPerBeat;
            pattern.UniqueCycles  = protoPattern.UniqueCycles;
            for (int i = 0; i < protoPattern.Frames.Count; i++)
            {
                Frame frame = new Frame(i);
                for (int k = 0; k < protoPattern.Frames[i].Pixels.Count; k++)
                {
                    frame.Pixels[k].Color = Int32ToColor(protoPattern.Frames[i].Pixels[k]);
                }
                pattern.Frames[i] = frame;
            }

            return(pattern);
        }
Esempio n. 3
0
        private static Proto.Pattern GenerateProtoPattern(Pattern pattern)
        {
            Proto.Pattern protoPattern = new Proto.Pattern();
            protoPattern.Width         = ConfigConstant.GetInt("FRAME_WIDTH");
            protoPattern.Height        = ConfigConstant.GetInt("FRAME_HEIGHT");
            protoPattern.FramesPerBeat = pattern.FramesPerBeat;
            protoPattern.UniqueCycles  = pattern.UniqueCycles;
            foreach (Frame frame in pattern.Frames)
            {
                Proto.Frame protoFrame = new Proto.Frame();
                foreach (Pixel pixel in frame.Pixels)
                {
                    protoFrame.Pixels.Add(ColorToInt32(pixel.Color));
                }
                protoPattern.Frames.Add(protoFrame);
            }

            return(protoPattern);
        }