Esempio n. 1
0
 private void PlaceAgentTo(int x, int y)
 {
     Agent = new MyMovingObject();
     Agent.SetWeight(MyStaticObject.AGENT_W);
     Agent.setPosition(new int2(x, y));
     this.DeleteObstacle(x, y);
 }
Esempio n. 2
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        public bool ResolveAction(AGENT_ACTIONS action)
        {
            MyMovingObject agent = w.GetAgent();

            Tale[,] tales = w.GetTales();

            bool navigation = this.ResolveNavigation(agent, tales, action);

            navigation |= this.ResolveCustomActions(agent, tales, action);

            return(navigation);
        }
Esempio n. 3
0
        protected bool ResolveNavigation(
            MyMovingObject agent,
            Tale[,] tales,
            AGENT_ACTIONS action)
        {
            int2 pos = agent.GetPosition();

            if (action == AGENT_ACTIONS.UP && pos.y < w.GetHeight() - 1)
            {
                if (CanMakeStepTo(pos.x, pos.y + 1, tales, agent.GetWeight()))
                {
                    agent.MoveUp();
                    return(true);
                }
            }
            else if (action == AGENT_ACTIONS.DOWN && agent.GetPosition().y > 0)
            {
                if (CanMakeStepTo(pos.x, pos.y - 1, tales, agent.GetWeight()))
                {
                    agent.MoveDown();
                    return(true);
                }
            }
            else if (action == AGENT_ACTIONS.LEFT && agent.GetPosition().x > 0)
            {
                if (CanMakeStepTo(pos.x - 1, pos.y, tales, agent.GetWeight()))
                {
                    agent.MoveLeft();
                    return(true);
                }
            }
            else if (action == AGENT_ACTIONS.RIGHT && agent.GetPosition().x < w.GetWidth() - 1)
            {
                if (CanMakeStepTo(pos.x + 1, pos.y, tales, agent.GetWeight()))
                {
                    agent.MoveRight();
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 4
0
        protected bool ResolveNavigation(
            MyMovingObject agent,
            Tale[,] tales,
            AGENT_ACTIONS action)
        {
            int2 pos = agent.GetPosition();

            if (action == AGENT_ACTIONS.UP && pos.y < w.GetHeight() - 1)
            {
                if (CanMakeStepTo(pos.x, pos.y + 1, tales, agent.GetWeight()))
                {
                    agent.MoveUp();
                    return true;
                }
            }
            else if (action == AGENT_ACTIONS.DOWN && agent.GetPosition().y > 0)
            {
                if (CanMakeStepTo(pos.x, pos.y - 1, tales, agent.GetWeight()))
                {
                    agent.MoveDown();
                    return true;
                }
            }
            else if (action == AGENT_ACTIONS.LEFT && agent.GetPosition().x > 0)
            {
                if (CanMakeStepTo(pos.x - 1, pos.y, tales, agent.GetWeight()))
                {
                    agent.MoveLeft();
                    return true;
                }
            }
            else if (action == AGENT_ACTIONS.RIGHT && agent.GetPosition().x < w.GetWidth() - 1)
            {
                if (CanMakeStepTo(pos.x + 1, pos.y, tales, agent.GetWeight()))
                {
                    agent.MoveRight();
                    return true;
                }
            }
            return false;
        }
Esempio n. 5
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        protected bool ResolveCustomActions(MyMovingObject agent, Tale[,] tales, AGENT_ACTIONS action)
        {
            bool result = false;
            Tale t;
            if (action == AGENT_ACTIONS.BASIC)
            {
                t = tales[agent.GetPosition().x, agent.GetPosition().y];

                for (int i = 0; i < t.Objects.Count; i++)
                {
                    if (t.Objects[i] is TwoStateObjectControl)
                    {
                        if (t.Objects[i] is DoorControl)
                        {
                            if (!pars.ForceDoorSwitches)
                            {
                                ((DoorControl)t.Objects[i]).applyPressAction();
                                result = true;
                            }
                        }
                        else if (t.Objects[i] is LightsControl)
                        {
                            if (!pars.ForceLightSwitches)
                            {
                                ((LightsControl)t.Objects[i]).applyPressAction();
                                result = true;
                            }
                        }
                        else
                        {
                            ((TwoStateObjectControl)t.Objects[i]).applyPressAction();
                            result = true;
                        }
                    }
                }
            }

            if (pars.ForceDoorSwitches || pars.ForceLightSwitches)
            {
                for (int i = 0; i < tales.GetLength(0); i++)
                {
                    for (int j = 0; j < tales.GetLength(1); j++)
                    {
                        t = tales[i, j];
                        if (t.Objects != null)
                        {
                            for (int k = 0; k < t.Objects.Count; k++)
                            {
                                if (t.Objects[k] is DoorControl && pars.ForceDoorSwitches)
                                {
                                    DoorControl dc = (DoorControl)t.Objects[k];
                                    if (dc.IsOn() != pars.ForceDoorSwitchesState)
                                    {
                                        dc.applyPressAction();
                                    }
                                }
                                else if (t.Objects[k] is LightsControl && pars.ForceLightSwitches)
                                {
                                    LightsControl lc = (LightsControl)t.Objects[k];
                                    if (lc.IsOn() != pars.ForceLightSwitchesState)
                                    {
                                        lc.applyPressAction();
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return result;
        }
Esempio n. 6
0
 protected override void DefineMovingObjects()
 {
     MovingObjects = new MyMovingObject[0];
 }
Esempio n. 7
0
 protected override void DefineMovingObjects()
 {
     MovingObjects = new MyMovingObject[0];
 }
Esempio n. 8
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 private void PlaceAgentTo(int x, int y)
 {
     Agent = new MyMovingObject();
     Agent.SetWeight(MyStaticObject.AGENT_W);
     Agent.setPosition(new int2(x, y));
     this.DeleteObstacle(x, y);
 }
Esempio n. 9
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            public override void Execute()
            {
                // draw the visible area of the map (empty and obstacle tales)
                MyGraphicsPrototype taleEmpty    = Owner.m_tale_empty_g;
                MyGraphicsPrototype taleObstacle = Owner.m_tale_obstacle_g;

                m_drawTalesKernel.SetupExecution(Owner.VISIBLE_WIDTH * Owner.VISIBLE_HEIGHT);
                m_drawTalesKernel.Run(Owner.Visual, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT,
                                      Owner.MapTales, Owner.World.GetWidth(), Owner.World.GetHeight(),
                                      taleEmpty.Bitmap, taleObstacle.Bitmap, taleEmpty.PixelSize);

                // draw static objects
                MyStaticObject[] objects = Owner.World.GetStaticObjects();
                for (int i = 0; i < objects.Length; i++)
                {
                    MyStaticObject o = objects[i];

                    m_drawObjKernel.SetupExecution(o.Graphics.PixelSize.x * o.Graphics.PixelSize.y);

                    m_drawObjKernel.Run(Owner.Visual, Owner.RES,
                                        Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT,
                                        o.Graphics.Bitmap, o.GetPosition(), o.Graphics.PixelSize);
                }

                // draw the agent
                MyMovingObject      agent   = Owner.World.GetAgent();
                MyGraphicsPrototype agent_g = agent.Graphics;

                m_agentPosition.x = agent.GetPosition().x *Owner.RES;
                m_agentPosition.y = (agent.GetPosition().y + 1) * Owner.RES - 1;

                if (!Owner.ShowInEgocentricView)
                {
                    this.DrawEgocentric();
                }

                if (Owner.UpdateTask.ContinuousMovement && Owner.m_performingMovement)
                {
                    switch (Owner.LastAction)
                    {
                    case AGENT_ACTIONS.LEFT:
                    {
                        m_agentPosition.x += Owner.m_movementCooldown;
                        break;
                    }

                    case AGENT_ACTIONS.RIGHT:
                    {
                        m_agentPosition.x -= Owner.m_movementCooldown;
                        break;
                    }

                    case AGENT_ACTIONS.UP:
                    {
                        m_agentPosition.y -= Owner.m_movementCooldown;
                        break;
                    }

                    case AGENT_ACTIONS.DOWN:
                    {
                        m_agentPosition.y += Owner.m_movementCooldown;
                        break;
                    }
                    }

                    m_drawFreeObjKernel.SetupExecution(agent_g.PixelSize.x * agent_g.PixelSize.y);
                    m_drawFreeObjKernel.Run(Owner.Visual, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, agent_g.Bitmap,
                                            m_agentPosition, agent_g.PixelSize);
                }
                else
                {
                    m_drawObjKernel.SetupExecution(agent_g.PixelSize.x * agent_g.PixelSize.y);
                    m_drawObjKernel.Run(Owner.Visual, Owner.RES,
                                        Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT,
                                        agent_g.Bitmap, agent.GetPosition(), agent_g.PixelSize);
                }

                if (Owner.ShowInEgocentricView)
                {
                    this.DrawEgocentric();
                }
            }
Esempio n. 10
0
        protected bool ResolveCustomActions(MyMovingObject agent, Tale[,] tales, AGENT_ACTIONS action)
        {
            bool result = false;
            Tale t;

            if (action == AGENT_ACTIONS.BASIC)
            {
                t = tales[agent.GetPosition().x, agent.GetPosition().y];

                for (int i = 0; i < t.Objects.Count; i++)
                {
                    if (t.Objects[i] is TwoStateObjectControl)
                    {
                        if (t.Objects[i] is DoorControl)
                        {
                            if (!pars.ForceDoorSwitches)
                            {
                                ((DoorControl)t.Objects[i]).applyPressAction();
                                result = true;
                            }
                        }
                        else if (t.Objects[i] is LightsControl)
                        {
                            if (!pars.ForceLightSwitches)
                            {
                                ((LightsControl)t.Objects[i]).applyPressAction();
                                result = true;
                            }
                        }
                        else
                        {
                            ((TwoStateObjectControl)t.Objects[i]).applyPressAction();
                            result = true;
                        }
                    }
                }
            }

            if (pars.ForceDoorSwitches || pars.ForceLightSwitches)
            {
                for (int i = 0; i < tales.GetLength(0); i++)
                {
                    for (int j = 0; j < tales.GetLength(1); j++)
                    {
                        t = tales[i, j];
                        if (t.Objects != null)
                        {
                            for (int k = 0; k < t.Objects.Count; k++)
                            {
                                if (t.Objects[k] is DoorControl && pars.ForceDoorSwitches)
                                {
                                    DoorControl dc = (DoorControl)t.Objects[k];
                                    if (dc.IsOn() != pars.ForceDoorSwitchesState)
                                    {
                                        dc.applyPressAction();
                                    }
                                }
                                else if (t.Objects[k] is LightsControl && pars.ForceLightSwitches)
                                {
                                    LightsControl lc = (LightsControl)t.Objects[k];
                                    if (lc.IsOn() != pars.ForceLightSwitchesState)
                                    {
                                        lc.applyPressAction();
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(result);
        }