public void SimulationStateChangedOnNodesTest()
        {
            var simulation = new MyLocalSimulation();
            var handler = new MySimulationHandler(simulation);

            MyProject project = new MyProject
            {
                Network = new MyNetwork()
            };
            project.CreateWorld(typeof(MyTestingWorld));

            var node = project.CreateNode<TestingNode>();
            node.Event = new AutoResetEvent(false);
            project.Network.AddChild(node);
            var connection = new MyConnection(project.Network.GroupInputNodes[0], project.Network.Children[0]);
            connection.Connect();

            project.Network.PrepareConnections();

            handler.Project = project;
            handler.UpdateMemoryModel();

            handler.StartSimulation(oneStepOnly: false);
            node.Event.WaitOne();
            Assert.Equal(MySimulationHandler.SimulationState.STOPPED, node.PreviousState);
            Assert.Equal(MySimulationHandler.SimulationState.RUNNING, node.CurrentState);

            handler.PauseSimulation();
            node.Event.WaitOne();
            Assert.Equal(MySimulationHandler.SimulationState.RUNNING, node.PreviousState);
            Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.CurrentState);

            handler.StartSimulation(oneStepOnly: true);
            node.Event.WaitOne();   // Here the sim goes from paused to RUNNING_STEP.
            Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.PreviousState);
            Assert.Equal(MySimulationHandler.SimulationState.RUNNING_STEP, node.CurrentState);
            node.Event.WaitOne();   // Here it goes to PAUSED.
            Assert.Equal(MySimulationHandler.SimulationState.RUNNING_STEP, node.PreviousState);
            Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.CurrentState);

            handler.StopSimulation();
            node.Event.WaitOne();
            Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.PreviousState);
            Assert.Equal(MySimulationHandler.SimulationState.STOPPED, node.CurrentState);

            handler.Finish();
        }
Esempio n. 2
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        public MyProjectRunner(MyLogLevel level = MyLogLevel.DEBUG)
        {
            // why not to directly ask for TypeMap.GetInstance<MySimulation> ?
            // because in Typemap configuration, MySimulation is set to be singleton - this causes problems when MyProjectRunner
            // is instantiated multiple times - second and following instances obtain an instance of MySimulation from the first
            // MyProjectRunner instance. If the first MyProjectRunner instance was Shutdown-ed, the MySimulation instance is also
            // cleared and any following Shutdown on other MyProjectRunner instances will cause freeze/inifnite hang.
            // This code creates new MySimulation instance for each MyProjectRunner instance.
            // Other solution could be to not have a MySimulation as a singleton in TypeMap configuration - and it could work just OK,
            // because in BrainSim, the TypeMap's GetInstance on MySimulation is only on one place in MainForm. However, this may change
            // in future or the change itself may have other consequences, so for now I pick this solution, as it is safer.
            MySimulation simulation = new MyLocalSimulation(TypeMap.GetInstance <MyValidator>(), TypeMap.GetInstance <IMyExecutionPlanner>());

            SimulationHandler = new MySimulationHandler(simulation);
            m_resultIdCounter = 0;

            SimulationHandler.ProgressChanged += SimulationHandler_ProgressChanged;
            SimulationHandler.StepPerformed   += SimulationHandler_StepPerformed;

            m_monitors = new List <Tuple <int, uint, MonitorFunc> >();
            m_results  = new Hashtable();

            Project = new MyProject();

            var path = MyResources.GetEntryAssemblyPath();

            if (MyConfiguration.ModulesSearchPath.Count == 0)
            {
                MyConfiguration.SetupModuleSearchPath();
            }
            MyConfiguration.ProcessCommandParams();

            try
            {
                if (MyConfiguration.Modules.Count == 0)
                {
                    MyConfiguration.LoadModules();
                }
            }
            catch (Exception e)
            {
                MyLog.WARNING.WriteLine(e.Message);
                throw;
            }

            MyLog.Level = level;
        }
        public void FileCanBeReadWhenSimulationIsNotRunning()
        {
            string directory = Path.GetFullPath(@"Data\");
            const string fileName = "csv_file_test.brain";

            m_outputFileFullPath = Path.GetTempFileName();
            var outputFileName = Path.GetFileName(m_outputFileFullPath);
            var outputFileDirectory = Path.GetDirectoryName(m_outputFileFullPath);

            string projectPath = directory + fileName;

            var simulation = new MyLocalSimulation();

            // TODO(HonzaS): This should not be required!
            // The referenced assemblies get loaded only if a Type is required here. But since the serializer
            // is just looking for types by name, it doesn't force the runtime to load all of the assemblies.
            // In this case, we would miss the BasicNodes if the following line was deleted.
            // Two solutions: 1) Use the Managed Extensibility Framework or 2) load all referenced assemblies
            // explicitely (as a part of the BS testing framework).
            var csvNode = new MyCsvFileWriterNode();

            MyProject project = MyProject.Deserialize(File.ReadAllText(projectPath), Path.GetDirectoryName(projectPath));

            var handler = new MySimulationHandler(simulation)
            {
                Project = project
            };

            // The CSV node
            MyNode node = project.Network.GetChildNodeById(6);

            PropertyInfo fileNameProperty = node.GetType().GetProperty("OutputFile", BindingFlags.Instance | BindingFlags.Public);
            fileNameProperty.SetValue(node, outputFileName);

            PropertyInfo directoryProperty = node.GetType().GetProperty("OutputDirectory", BindingFlags.Instance | BindingFlags.Public);
            directoryProperty.SetValue(node, outputFileDirectory);

            handler.UpdateMemoryModel();

            handler.StateChanged += StateChanged;

            try
            {
                handler.StartSimulation();
                m_continueEvent.WaitOne();

                Assert.Throws<IOException>(() =>
                {
                    File.Open(m_outputFileFullPath, FileMode.Open, FileAccess.ReadWrite);
                });

                // Every time we change simulation state, the StateChanged method gets notified.
                // We're changing the state several times here and the StateChanged methods checks that
                // the file that the Csv node uses is available for writing.

                // First, go through start->pause->stop.
                handler.PauseSimulation();
                m_continueEvent.WaitOne();

                handler.StopSimulation();
                m_continueEvent.WaitOne();

                // Now, try start->stop only.
                handler.StartSimulation();
                m_continueEvent.WaitOne();

                handler.StopSimulation();
                m_continueEvent.WaitOne();

                // The file should have been successfully opened three times - every time the simulation was paused or stopped.
                Assert.Equal(3, m_openCount);
            }
            finally
            {
                handler.Finish();
                File.Delete(m_outputFileFullPath);
                m_outputFileFullPath = null;
            }
        }
Esempio n. 4
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        public MainForm()
        {
            this.Font = SystemFonts.MessageBoxFont;
            InitializeComponent();

            MySimulation simulation = null;
            try
            {
                simulation = new MyLocalSimulation();
            }
            catch (Exception e)
            {
                MessageBox.Show("An error occured when initializing simulation. Please make sure you have a supported CUDA-enabled graphics card and apropriate drivers." +
                        "Technical details: " + e.Message, "Simulation Initialization Error", MessageBoxButtons.OK, MessageBoxIcon.Error);

                // this way you do not have to tweak form Close and Closing events and it works even with any worker threads still running
                Environment.Exit(1);
            }

            SimulationHandler = new MySimulationHandler(simulation);
            SimulationHandler.StateChanged += SimulationHandler_StateChanged;
            SimulationHandler.ProgressChanged += SimulationHandler_ProgressChanged;

            // must be created in advance to grab possible error logs
            ConsoleView = new ConsoleForm(this);

            var assemblyName = Assembly.GetExecutingAssembly().GetName();
            MyLog.INFO.WriteLine(assemblyName.Name + " version " + assemblyName.Version);

            MyConfiguration.SetupModuleSearchPath();
            MyConfiguration.ProcessCommandParams();

            try
            {
                MyConfiguration.LoadModules();
            }
            catch (Exception e)
            {
                MessageBox.Show(e.Message, "Fatal error occured during initialization", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Environment.Exit(1);
            }

            Documentation = new MyDocProvider();

            foreach (MyModuleConfig module in MyConfiguration.Modules)
            {
                Documentation.LoadXMLDoc(module.Assembly);
            }

            NodePropertyView = new NodePropertyForm(this);

            DashboardPropertyView = new DashboardPropertyForm(this);

            SimulationHandler.StateChanged += DashboardPropertyView.OnSimulationStateChanged;

            MemoryBlocksView = new MemoryBlocksForm(this);

            TaskView = new TaskForm(this);
            TaskPropertyView = new TaskPropertyForm(this);

            // Link the Task and Node property views to the dashboard's PropertyChanged.
            DashboardPropertyView.PropertyValueChanged += RefreshPropertyViews;

            // Link the Node and Task property views' PropertyChanged to the dashboard so that it can refresh etc.
            NodePropertyView.PropertyChanged += DashboardPropertyView.OnPropertyExternallyChanged;
            TaskPropertyView.PropertyChanged += DashboardPropertyView.OnPropertyExternallyChanged;

            GraphViews = new Dictionary<MyNodeGroup, GraphLayoutForm>();
            TextEditors = new Dictionary<MyScriptableNode, TextEditForm>();

            ObserverViews = new List<ObserverForm>();

            ValidationView = new ValidationForm(this);
            HelpView = new NodeHelpForm(this);
            HelpView.StartPosition = FormStartPosition.CenterScreen;

            DebugView = new DebugForm(this);

            PopulateWorldList();
            CreateNewProject();
            CreateNetworkView();

            m_views = new List<DockContent>() { NetworkView, DashboardPropertyView, NodePropertyView, MemoryBlocksView, TaskView,
                TaskPropertyView, ConsoleView, ValidationView, DebugView, HelpView };

            foreach (DockContent view in m_views)
            {
                ToolStripMenuItem viewMenuItem = new ToolStripMenuItem(view.Text);
                viewMenuItem.Click += viewToolStripMenuItem_Click;
                viewMenuItem.Tag = view;
                viewMenuItem.Name = view.Text;

                viewToolStripMenuItem.DropDownItems.Add(viewMenuItem);
            }

            ((ToolStripMenuItem)viewToolStripMenuItem.DropDownItems.Find(HelpView.Text, false).First()).ShortcutKeys = Keys.F1;
            viewToolStripMenuItem.DropDownItems.Add(new ToolStripSeparator());

            showHideObserversMenuItem = new ToolStripMenuItem("Show/Hide all observers");
            showHideObserversMenuItem.ShortcutKeys = Keys.Control | Keys.H;
            showHideObserversMenuItem.Click += showHideObserversMenuItem_Click;
            showHideObserversMenuItem.Checked = true;

            viewToolStripMenuItem.DropDownItems.Add(showHideObserversMenuItem);

            ToolStripMenuItem resetViewsMenuItem = new ToolStripMenuItem("Reset Views Layout");
            resetViewsMenuItem.ShortcutKeys = Keys.Control | Keys.W;
            resetViewsMenuItem.Click += resetViewsMenuItem_Click;

            viewToolStripMenuItem.DropDownItems.Add(resetViewsMenuItem);

            ToolStripMenuItem nodeSettingsMenuItem = new ToolStripMenuItem("Configure node selection...");
            nodeSettingsMenuItem.ShortcutKeys = Keys.Control | Keys.L;
            nodeSettingsMenuItem.Click += nodeSettingsMenuItem_Click;

            viewToolStripMenuItem.DropDownItems.Add(nodeSettingsMenuItem);

            modeDropDownList.SelectedIndex = 0;

            AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 0);
            AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 10);
            AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 20);
            AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 50);
            AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 100);
            AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 500);

            timerItem_Click(timerToolStripSplitButton.DropDownItems[Properties.Settings.Default.StepDelay], EventArgs.Empty);

            AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 0);
            AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 20);
            AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 100);
            AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 500);
            AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 1000);
            AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 5000);

            observerTimerItem_Click(observerTimerToolButton.DropDownItems[Properties.Settings.Default.ObserverPeriod], EventArgs.Empty);

            PropertyDescriptor descriptor = TypeDescriptor.GetProperties(typeof(MyWorkingNode))["DataFolder"];
            EditorAttribute editor = (EditorAttribute)descriptor.Attributes[typeof(EditorAttribute)];

            editor.GetType().GetField("typeName", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(editor,
                typeof(MyFolderDialog).AssemblyQualifiedName);

            editor.GetType().GetField("baseTypeName", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(editor,
                typeof(UITypeEditor).AssemblyQualifiedName);

            autosaveTextBox.Text = Properties.Settings.Default.AutosaveInterval.ToString();
            autosaveTextBox_Validating(this, new CancelEventArgs());

            autosaveButton.Checked = Properties.Settings.Default.AutosaveEnabled;
        }
Esempio n. 5
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        public MyProjectRunner(MyLogLevel level = MyLogLevel.DEBUG)
        {
            MySimulation simulation = new MyLocalSimulation();
            SimulationHandler = new MySimulationHandler(simulation);
            m_resultIdCounter = 0;

            SimulationHandler.ProgressChanged += SimulationHandler_ProgressChanged;
            SimulationHandler.StepPerformed += SimulationHandler_StepPerformed;

            m_monitors = new List<Tuple<int, uint, MonitorFunc>>();
            m_results = new Hashtable();

            Project = new MyProject();

            var path = MyResources.GetEntryAssemblyPath();

            if (MyConfiguration.ModulesSearchPath.Count == 0)
                MyConfiguration.SetupModuleSearchPath();
            MyConfiguration.ProcessCommandParams();

            try
            {
                if (MyConfiguration.Modules.Count == 0)
                    MyConfiguration.LoadModules();
            }
            catch (Exception e)
            {
                MyLog.WARNING.WriteLine(e.Message);
                Environment.Exit(1);
            }

            MyLog.Level = level;
        }