Esempio n. 1
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        public void TestExistingOwnerMatrix()
        {
            var ownerModel = new TestModel
            {
                Position = new Vector3(2, 3, 4)
            };
            var model = new TestModel
            {
                Owner = ownerModel,
                Scale = new Vector3(4, 3, 2)
            };


            // The order is important, the matrix is cached and needs to get propagated.
            ownerModel.UpdateCurrentWorldMatrix();
            model.UpdateCurrentWorldMatrix();

            Matrix4 expected = MathTestHelpers.BuildMatrix(new float[, ]
            {
                { 4, 0, 0, 0 },
                { 0, 3, 0, 0 },
                { 0, 0, 2, 0 },
                { 2, 3, 4, 1 },
            });

            AssertCurrentMatrixEqual(model, expected);
        }
Esempio n. 2
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        public void MovesCorrectly()
        {
            var camera = new Camera
            {
                Orientation     = new Vector3((float)(Math.PI / 2), (float)-(Math.PI / 3), 0),
                MouseSpeedPerMs = 1f / 10
            };

            camera.Move(10, 20, 30, 1);

            camera.UpdateCurrentFrameMatrix();

            // The values were measured when it worked correctly. No way I'm calculating these.
            Matrix4 expected = MathTestHelpers.BuildMatrix(new [, ]
            {
                { 0, 0.866f, -0.5f, 0 },
                { 0, 0.5f, 0.866f, 0 },
                { 1, 0, 0, 0 },
                { -0.0267f, -0.0534f, 0.0801f, 1 },
            });

            CompareResult result = MathTestHelpers.MatrixCompare(expected, camera.CurrentFrameViewMatrix, epsilon: 1e-3f);

            Assert.True(result.AreEqual, result.DifferenceString);
        }
Esempio n. 3
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        public void TestScaleMatrix()
        {
            var model = new TestModel
            {
                Scale = new Vector3(2, 3, 4)
            };

            model.UpdateCurrentWorldMatrix();

            Matrix4 expected = MathTestHelpers.BuildMatrix(new float[, ]
            {
                { 2, 0, 0, 0 },
                { 0, 3, 0, 0 },
                { 0, 0, 4, 0 },
                { 0, 0, 0, 1 },
            });

            AssertCurrentMatrixEqual(model, expected);
        }
Esempio n. 4
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        public void TestTranslationMatrix()
        {
            var model = new TestModel
            {
                Position = new Vector3(2, 3, 4)
            };

            model.UpdateCurrentWorldMatrix();

            Matrix4 expected = MathTestHelpers.BuildMatrix(new float[, ]
            {
                { 1, 0, 0, 0 },
                { 0, 1, 0, 0 },
                { 0, 0, 1, 0 },
                { 2, 3, 4, 1 },
            });

            AssertCurrentMatrixEqual(model, expected);
        }
Esempio n. 5
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        public void TestRotationMatrix()
        {
            var model = new TestModel
            {
                Rotation = new Vector3((float)Math.PI, (float)(2 * Math.PI), (float)(3 * Math.PI))
            };

            model.UpdateCurrentWorldMatrix();

            Matrix4 expected = MathTestHelpers.BuildMatrix(new float[, ]
            {
                { -1, 0, 0, 0 },
                { 0, 1, 0, 0 },
                { 0, 0, -1, 0 },
                { 0, 0, 0, 1 },
            });

            AssertCurrentMatrixEqual(model, expected);
        }
Esempio n. 6
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        public void TestCombinedMatrix()
        {
            var model = new TestModel
            {
                Rotation = new Vector3((float)Math.PI, (float)(2 * Math.PI), (float)(3 * Math.PI)),
                Position = new Vector3(2, 3, 4),
                Scale    = new Vector3(2, 3, 4)
            };

            model.UpdateCurrentWorldMatrix();

            Matrix4 expected = MathTestHelpers.BuildMatrix(new float[, ]
            {
                { -2, 0, 0, 0 },
                { 0, 3, 0, 0 },
                { 0, 0, -4, 0 },
                { 2, 3, 4, 1 },
            });

            AssertCurrentMatrixEqual(model, expected);
        }
Esempio n. 7
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        public void CalculatesPickRay()
        {
            const int x = 100;
            const int y = 200;

            var cameraMock = new Mock <ICamera>();

            cameraMock.Setup(c => c.CurrentFrameViewMatrix).Returns(MathTestHelpers.BuildMatrix(new float[, ]
            {
                { 1, 2, 3, 0 },
                { 1, 2, 3, 0 },
                { 1, 2, 3, 0 },
                { 1, 2, 3, 1 }
            }));
            cameraMock.Setup(c => c.Position).Returns(new Vector3(10, 20, 30));

            ICamera camera = cameraMock.Object;

            var viewSize = new Size(1000, 600);

            Matrix4 projectionMatrix = MathTestHelpers.BuildMatrix(new float[, ]
            {
                { 4, 3, 2, 0 },
                { 4, 3, 2, 0 },
                { 4, 3, 2, 0 },
                { 4, 3, 2, 1 }
            });

            PickRay ray = PickRay.Pick(x, y, camera, viewSize, projectionMatrix);

            var expectedDirection = new Vector3(-0.26726f, -0.53452f, -0.80178f);

            Assert.Equal(camera.Position, ray.Position);

            CompareResult result = MathTestHelpers.VectorCompare(expectedDirection, ray.Direction, 1e-05f);

            Assert.True(result.AreEqual, result.DifferenceString);
        }
Esempio n. 8
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        public void GetsCorrectViewMatrix()
        {
            var camera = new Camera
            {
                Position    = new Vector3(10, 100, 1000),
                Orientation = new Vector3((float)(Math.PI / 2), (float)-(Math.PI / 3), 0)
            };

            camera.UpdateCurrentFrameMatrix();

            // The values were measured when it worked correctly. No way I'm calculating these.
            Matrix4 expected = MathTestHelpers.BuildMatrix(new [, ]
            {
                { 0, 0.866f, -0.5f, 0 },
                { 0, 0.5f, 0.866f, 0 },
                { 1, 0, 0, 0 },
                { -1000, -58.66f, -81.602f, 1 },
            });

            CompareResult result = MathTestHelpers.MatrixCompare(expected, camera.CurrentFrameViewMatrix, epsilon: 1e-3f);

            Assert.True(result.AreEqual, result.DifferenceString);
        }
Esempio n. 9
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        public void RotatesCorrectly()
        {
            var camera = new Camera
            {
                MouseSpeedPerMs = 1f / 5000
            };

            camera.Rotate(10, 20, 1);

            camera.UpdateCurrentFrameMatrix();

            // The values were measured when it worked correctly. No way I'm calculating these.
            Matrix4 expected = MathTestHelpers.BuildMatrix(new [, ]
            {
                { -1, 0, -0.002f, 0 },
                { 0, 1, -0.004f, 0 },
                { 0.002f, -0.004f, -1, 0 },
                { 0, 0, 0, 1 },
            });

            CompareResult result = MathTestHelpers.MatrixCompare(expected, camera.CurrentFrameViewMatrix, epsilon: 1e-3f);

            Assert.True(result.AreEqual, result.DifferenceString);
        }
Esempio n. 10
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        private static void AssertCurrentMatrixEqual(TestModel model, Matrix4 expected)
        {
            CompareResult result = MathTestHelpers.MatrixCompare(expected, model.CurrentWorldMatrix);

            Assert.True(result.AreEqual, result.DifferenceString);
        }