public TestState() { var t = new TerrainGen(); var sw = new Stopwatch(); sw.Start(); //t.GenerateChunk(i, 0); sw.Stop(); double d = sw.ElapsedMilliseconds / 500d; int g = 5; target = new RenderTarget(); //sprite = new Sprite2D(target, "TestTexture", 0, 0, 50, 50); var buttongen = new ButtonGenerator("ToolbarButton64.json"); buttongen.RenderTarget = target; buttongen.TextureName = "UI_TestTexture"; buttongen.X = 0; buttongen.Y = 0; button = buttongen.GenerateButton(); buttongen.X = 64; buttongen.Y = 0; button1 = buttongen.GenerateButton(); }
public TerrainManager(GamestateManager mgr) { _loadedChunks = new List<TerrainChunk>(); _manager = mgr; _generator = new TerrainGen(); var chunk = _generator.GenerateChunk(new XZPair(0, 0)); chunk.SetBufferData(); _loadedChunks.Add(chunk); _renderTarget = new RenderTarget(0.0f); }
public PlayerState(GamestateManager mgr, Point viewportSize) { _renderTarget = new RenderTarget(0f); _manager = mgr; _viewportSize = viewportSize; _playerPosition = new Vector3(348, 1705, -192); _playerLookDir = new Angle3(-1.2f, 0, -10.004f);//xxxxx this value gets ~2 added to it somehow _manager.AddSharedData(SharedStateData.PlayerPosition, _playerPosition); _manager.AddSharedData(SharedStateData.PlayerLook, _playerLookDir); _skipNextMouseUpdate = false; _x = new Text2D(_renderTarget, 0, 0, "hi"); _y = new Text2D(_renderTarget, 0, 10, "hi"); _z = new Text2D(_renderTarget, 0, 20, "hi"); _pitch = new Text2D(_renderTarget, 0, 30, "hi"); _yaw = new Text2D(_renderTarget, 0, 40, "hi"); _x.Color = Color.Wheat; _y.Color = Color.Wheat; _z.Color = Color.Wheat; _pitch.Color = Color.Wheat; _yaw.Color = Color.Wheat; }