private void createNewGame() { myGame = new GameBoard(); myGame.AIMoved += myGame_AIMoved; myGame.GameDidFinish += myGame_GameDidFinish; CreateUIGameBoard(); currentGameMode = gameModeComboBox.SelectedIndex; myGame.setGameMode(currentGameMode); autoFlag = true; if (currentGameMode == (int)GameMode.OnePlayerOnline || currentGameMode == (int)GameMode.AIOnline) { networkProcess = new NetworkProcess(); networkProcess.messageComing += networkProcess_messageComing; networkProcess.performMove += networkProcess_performMove; networkProcess.firstAIMove += networkProcess_firstAIMove; networkProcess.Init(); } }
private void createNewGame() { myGame = new GameBoard(); myGame.AIMoved += myGame_AIMoved; myGame.GameDidFinish += myGame_GameDidFinish; CreateUIGameBoard(); currentGameMode = gameModeComboBox.SelectedIndex; myGame.setGameMode(currentGameMode); autoFlag = true; if (currentGameMode == (int)GameMode.OnePlayerOnline || currentGameMode == (int)GameMode.AIOnline) { networkProcess = new NetworkProcess(); networkProcess.messageComing += networkProcess_messageComing; networkProcess.performMove += networkProcess_performMove; networkProcess.firstAIMove += networkProcess_firstAIMove; networkProcess.Init(); } }