public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; Speed = float.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; MaxHP = int.Parse(text[index++]); Defense = int.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; Score = int.Parse(text[index++]); ScoreColor = text[index++]; ImageUrl = text[index++]; }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; UIGroupName = text[index++]; AllowMultiInstance = bool.Parse(text[index++]); PauseCoveredUIForm = bool.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; Attack = int.Parse(text[index++]); AttackInterval = float.Parse(text[index++]); BulletId = int.Parse(text[index++]); BulletSpeed = float.Parse(text[index++]); BulletSoundId = int.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; MaxHP = int.Parse(text[index++]); Attack = int.Parse(text[index++]); Speed = float.Parse(text[index++]); AngularSpeed = float.Parse(text[index++]); DeadEffectId = int.Parse(text[index++]); DeadSoundId = int.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; Priority = int.Parse(text[index++]); Loop = bool.Parse(text[index++]); Volume = float.Parse(text[index++]); SpatialBlend = float.Parse(text[index++]); MaxDistance = float.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; ThrusterId = int.Parse(text[index++]); for (int i = 0; i < MaxWeaponCount; i++) { m_WeaponIds[i] = int.Parse(text[index++]); } for (int i = 0; i < MaxArmorCount; i++) { m_ArmorIds[i] = int.Parse(text[index++]); } DeadEffectId = int.Parse(text[index++]); DeadSoundId = int.Parse(text[index++]); }