Esempio n. 1
0
        public override void DragCards( Card refCard, List<Card> cardsDragging ) {
            var reached = false;

            foreach ( Card card in this.Children ) {
                if ( ReferenceEquals( card, refCard ) ) {
                    reached = true;
                }

                if ( reached ) {
                    cardsDragging.Add( card );
                }
            }
        }
Esempio n. 2
0
 public virtual void DragCards( Card refCard, List<Card> cardsDragging ) {
     cardsDragging.Add( refCard );
 }
Esempio n. 3
0
        private Boolean IsCardDraggable( Card card ) {
            var parent = card.Parent;

            if ( parent is Stock ) {
                return false;
            }

            // the last card is draggable, the others aren't
            if ( parent is Waste ) {
                if ( this._waste.Children.Count != 0 ) {
                    var last = this._waste.Children[ this._waste.Children.Count - 1 ];

                    if ( last != card ) {
                        return false;
                    }
                }
            }

            return true;
        }
Esempio n. 4
0
        private void Window_Loaded( Object sender, RoutedEventArgs e ) {
            this._drag.CardsDragging = new List<Card>();
            this._timer = new Timer( 1000 );
            this._timer.Elapsed += this.OnTimeElapsed;

            this.SetupKeyboardShortcuts();
            Data.Load();

            // initialize all the game elements
            this._stock = new Stock();
            this._stock.MouseUp += this.OnStockMouseUp;
            this.MainCanvas.Children.Add( this._stock );

            this._waste = new Waste();

            this.MainCanvas.Children.Add( this._waste );

            for ( var a = 0; a < 4; a++ ) {
                var foundation = new Foundation();

                this.MainCanvas.Children.Add( foundation );
                this._droppableElements.Add( foundation );
                this._foundations.Add( foundation );
            }

            for ( var a = 0; a < 7; a++ ) {
                var tableau = new Tableau();

                this.MainCanvas.Children.Add( tableau );
                this._droppableElements.Add( tableau );
                this._tableaus.Add( tableau );
            }

            foreach ( Card.Suit suit in Enum.GetValues( typeof( Card.Suit ) ) ) {
                foreach ( Card.Value value in Enum.GetValues( typeof( Card.Value ) ) ) {
                    var card = new Card( suit, value );

                    card.MouseDown += this.onMouseDown;
                    card.MouseMove += this.onMouseMove;
                    card.MouseUp += this.onMouseUp;

                    this._cards.Add( card );
                }
            }

            this.IsReadyForGame = true;

            this.StartGame();
        }