/// <summary> /// Restarts the runner /// </summary> /// <param name="runners">New batch of runners</param> /// <param name="seed">Course generation seed</param> /// <returns>Executable task</returns> public void Restart(List <BaseRunner> runners, ulong seed) { Gen.Seed = seed; Runners = runners; Reset(); GenerateCourse(2); BatchTimer.Start(); //var pos = Course[0].Flag.Position + new Vector2(30, 30); var pos = new Vector2(1920f / 2f, 1080f / 2f); int spawnedcnt = 0; foreach (var runner in Runners) { runner.Position = pos; KillAllRunners += runner.Die; CallDeferred("add_child", runner); //await ToSignal(runner, "ready"); spawnedcnt++; runner.DiedEvent += OnRunnerDied; } //GD.Print($"Runner count: {Runners.Count}, Spawned: {spawnedcnt}"); }
private void ShowMessage(string textString) { messageLabel.Text = textString; messageLabel.Show(); messageTimer.Start(); }