public EntityLabel( IPlayerControl playerControl, string interactAction, Label titleLabel, Option <Label> shortcutLabel, Option <Label> actionLabel, Option <Godot.Control> actionPanel, ITimeSource timeSource, Godot.Control node, ILoggerFactory loggerFactory) : base(node, loggerFactory) { Ensure.That(playerControl, nameof(playerControl)).IsNotNull(); Ensure.That(interactAction, nameof(interactAction)).IsNotNull(); Ensure.That(titleLabel, nameof(titleLabel)).IsNotNull(); Ensure.That(timeSource, nameof(timeSource)).IsNotNull(); PlayerControl = playerControl; InteractAction = interactAction; TitleLabel = titleLabel; ShortcutLabel = shortcutLabel; ActionLabel = actionLabel; ActionPanel = actionPanel; TimeSource = timeSource; InteractAction = interactAction; }
public GridStruct(int nx,int ny,Godot.Control Path){ x = nx; y = ny; res = Path; res.RectPosition = new Vector2(x*offeset,y*offeset); res.Call("setCell",0); }
protected override Validation <string, ColorMorphPanel> CreateService( IMorph <Color, ColorMorphDefinition> morph, Label label, Godot.Control node, ILoggerFactory loggerFactory) { return (from button in Button .ToValidation("Failed to find the button.") select new ColorMorphPanel(morph, button, label, node, loggerFactory)); }
protected MorphPanel( IMorph <TVal, TDef> morph, Label label, Godot.Control node, ILoggerFactory loggerFactory) : base(morph, label, node, loggerFactory) { Ensure.That(morph, nameof(morph)).IsNotNull(); Ensure.That(label, nameof(label)).IsNotNull(); Morph = morph; }
public ColorMorphPanel( IMorph <Color, ColorMorphDefinition> morph, ColorPickerButton button, Label label, Godot.Control node, ILoggerFactory loggerFactory) : base(morph, label, node, loggerFactory) { Ensure.That(button, nameof(button)).IsNotNull(); Button = button; }
public MorphListPanel( TabContainer tabContainer, PackedScene groupPanelScene, Godot.Control node, ILoggerFactory loggerFactory) : base(node, loggerFactory) { Ensure.That(tabContainer, nameof(tabContainer)).IsNotNull(); Ensure.That(groupPanelScene, nameof(groupPanelScene)).IsNotNull(); TabContainer = tabContainer; GroupPanelScene = groupPanelScene; }
protected FullScreenModalPanel( bool pauseWhenVisible, Option <string> closeAction, IPlayerControl playerControl, Godot.Control node, ILoggerFactory loggerFactory) : base(node, loggerFactory) { Ensure.That(playerControl, nameof(playerControl)).IsNotNull(); PauseWhenVisible = pauseWhenVisible; CloseAction = closeAction; PlayerControl = playerControl; }
protected override Validation <string, RangedMorphPanel> CreateService( IMorph <float, RangedMorphDefinition> morph, Label label, Godot.Control node, ILoggerFactory loggerFactory) { return (from slider in Slider .ToValidation("Failed to find the slider.") from spinner in Spinner .ToValidation("Failed to find the spinner.") select new RangedMorphPanel(morph, slider, spinner, label, node, loggerFactory)); }
public InventoryView( IPlayerControl playerControl, InspectingView viewControl, MeshInstance itemStand, bool pauseWhenVisible, Option <string> closeAction, Godot.Control node, Tree tree, Container buttonContainer, Panel infoPanel, Label titleLabel, Option <Label> typeLabel, Option <RichTextLabel> descriptionLabel, PackedScene actionButton, ILoggerFactory loggerFactory) : base(pauseWhenVisible, closeAction, playerControl, node, loggerFactory) { Ensure.That(viewControl, nameof(viewControl)).IsNotNull(); Ensure.That(tree, nameof(tree)).IsNotNull(); Ensure.That(itemStand, nameof(itemStand)).IsNotNull(); Ensure.That(buttonContainer, nameof(buttonContainer)).IsNotNull(); Ensure.That(infoPanel, nameof(infoPanel)).IsNotNull(); Ensure.That(titleLabel, nameof(titleLabel)).IsNotNull(); Ensure.That(actionButton, nameof(actionButton)).IsNotNull(); ViewControl = viewControl; Tree = tree; ButtonContainer = buttonContainer; ItemStand = itemStand; InfoPanel = infoPanel; TitleLabel = titleLabel; TypeLabel = typeLabel; DescriptionLabel = descriptionLabel; ActionButton = actionButton; _buttonListeners = new CompositeDisposable(); OnEquipmentContainerChange = PlayerControl.OnCharacterChange .Select(c => c.Select(v => v.Equipments).ToObservable()) .Switch(); OnItemsChange = OnEquipmentContainerChange .Select(c => c.OnItemsChange) .Switch(); OnSelectionChange = Tree.OnItemSelect() .Select(v => v.Bind(i => Optional(i.GetMeta(SlotKey) as string))) .Merge(OnItemsChange.Select(_ => Option <string> .None)) .CombineLatest(OnEquipmentContainerChange, (slot, slots) => (slot, slots)) .Select(t => t.slot.Bind(s => t.slots.FindItemInSlot(s)).HeadOrNone()) .Do(current => Selected = current); }
public AttributeBar( Option <IAttribute> attribute, Option <Label> label, Option <Label> valueLabel, Option <string> valueFormat, Option <TextureRect> icon, ProgressBar progressBar, Godot.Control node, ILoggerFactory loggerFactory) : base(attribute, label, valueLabel, valueFormat, icon, node, loggerFactory) { Ensure.That(progressBar, nameof(progressBar)).IsNotNull(); ProgressBar = progressBar; }
public RangedMorphPanel( IMorph <float, RangedMorphDefinition> morph, Slider slider, SpinBox spinner, Label label, Godot.Control node, ILoggerFactory loggerFactory) : base(morph, label, node, loggerFactory) { Ensure.That(slider, nameof(slider)).IsNotNull(); Ensure.That(spinner, nameof(spinner)).IsNotNull(); Slider = slider; Spinner = spinner; }
protected override Validation <string, AttributeBar> CreateService( Godot.Control node, ILoggerFactory loggerFactory) { return(ProgressBar .ToValidation("Failed to find the progress bar.") .Map(progress => new AttributeBar( None, Label, ValueLabel, ValueFormat.TrimToOption(), Icon, progress, node, loggerFactory))); }
public BlendMapGenerator(LineEdit inputEdit, LineEdit outputEdit, Tree sourceList, Tree morphList, Label progressLabel, ProgressBar progressBar, Button inputButton, Button outputButton, Button startButton, Button closeButton, FileDialog fileDialog, Label infoLabel, Godot.Control node, ILoggerFactory loggerFactory) : base(node, loggerFactory) { Ensure.That(inputEdit, nameof(inputEdit)).IsNotNull(); Ensure.That(outputEdit, nameof(outputEdit)).IsNotNull(); Ensure.That(sourceList, nameof(sourceList)).IsNotNull(); Ensure.That(morphList, nameof(morphList)).IsNotNull(); Ensure.That(progressLabel, nameof(progressLabel)).IsNotNull(); Ensure.That(progressBar, nameof(progressBar)).IsNotNull(); Ensure.That(inputButton, nameof(inputButton)).IsNotNull(); Ensure.That(outputButton, nameof(inputButton)).IsNotNull(); Ensure.That(startButton, nameof(startButton)).IsNotNull(); Ensure.That(closeButton, nameof(closeButton)).IsNotNull(); Ensure.That(fileDialog, nameof(fileDialog)).IsNotNull(); Ensure.That(infoLabel, nameof(infoLabel)).IsNotNull(); InputEdit = inputEdit; OutputEdit = outputEdit; SourceList = sourceList; MorphList = morphList; ProgressLabel = progressLabel; ProgressBar = progressBar; InputButton = inputButton; OutputButton = outputButton; StartButton = startButton; CloseButton = closeButton; FileDialog = fileDialog; InfoLabel = infoLabel; }
public MorphGroupPanel( IMorphGroup group, IEnumerable <IMorph> morphs, Container morphsPanel, PackedScene colorMorphPanelScene, PackedScene rangedMorphPanelScene, Godot.Control node, ILoggerFactory loggerFactory) : base(node, loggerFactory) { Ensure.That(group, nameof(group)).IsNotNull(); Ensure.That(morphs, nameof(morphs)).IsNotNull(); Ensure.That(morphsPanel, nameof(morphsPanel)).IsNotNull(); Ensure.That(colorMorphPanelScene, nameof(colorMorphPanelScene)).IsNotNull(); Ensure.That(rangedMorphPanelScene, nameof(rangedMorphPanelScene)).IsNotNull(); Group = group; Morphs = morphs; MorphsPanel = morphsPanel; ColorMorphPanelScene = colorMorphPanelScene; RangedMorphPanelScene = rangedMorphPanelScene; }
public Menu( IEnumerable <IMenuModel> rootItems, IEnumerable <IMenuHandler> menuHandlers, IEnumerable <IMenuStructureProvider> structureProviders, IEnumerable <IMenuRenderer> renderers, Option <string> backAction, Godot.Control node, Node itemsContainer, Option <ActionLabel> closeLabel, Option <ActionLabel> upLabel, Option <Label> emptyLabel, Option <Label> breadcrumb, PackedScene itemScene, ILoggerFactory loggerFactory) : base(node, loggerFactory) { Ensure.That(renderers, nameof(renderers)).IsNotNull(); RootItems = rootItems; MenuHandlers = menuHandlers; StructureProviders = structureProviders; Renderers = renderers.Append(new FallbackRenderer()); Ensure.Enumerable.HasItems(RootItems, nameof(rootItems)); Ensure.Enumerable.HasItems(MenuHandlers, nameof(menuHandlers)); Ensure.Enumerable.HasItems(StructureProviders, nameof(structureProviders)); Ensure.That(itemsContainer, nameof(itemsContainer)).IsNotNull(); Ensure.That(itemScene, nameof(itemScene)).IsNotNull(); BackAction = backAction; ItemsContainer = itemsContainer; CloseLabel = closeLabel; UpLabel = upLabel; EmptyLabel = emptyLabel; Breadcrumb = breadcrumb; ItemScene = itemScene; _current = CreateSubject <Option <IMenuModel> >(None); }
protected override void SetSceneControl(Godot.Control control) { base.SetSceneControl(control); SceneControl = (Godot.Range)control; }
public SpellCheckResult(Control block, int index, string word) { Block = block; Index = index; Word = word; }
public static IObservable <Unit> OnFocusExit(this Godot.Control control) { return(control.FromSignal("focus_exited").AsUnitObservable()); }
public static IObservable <Unit> OnMouseExit(this Godot.Control control) { return(control.FromSignal("mouse_exited").AsUnitObservable()); }
public static IObservable <bool> OnVisibilityChange(this Godot.Control control) { return(control.FromSignal("visibility_changed").Select(_ => control.Visible)); }
public static Option <Font> FindFont(this Godot.Control control, string name, string type) { Ensure.That(control, nameof(control)).IsNotNull(); return(control.HasFont(name, type) ? Some(control.GetFont(name, type)) : None); }