Esempio n. 1
0
        public void PlayerShowBooksIfNecessary(MyPlayer player)
        {
            Dictionary <Ranks, List <byte> > books = gameDataManager.GetBooks(player);

            if (books != null)
            {
                foreach (var book in books)
                {
                    player.ReceiveBook(book.Key, cardAnimator);

                    gameDataManager.RemoveCardValuesFromPlayer(player, book.Value);
                }

                gameDataManager.AddBooksForPlayer(player, books.Count);
            }
        }