//Deal the specific Animal that the player has! public void DealDisplayingAnimalCard(Player player, byte animalId) { //Debug.Log(AnimalCards); // Card card = DisplayingCards[i]; AnimalCard animalCard = new AnimalCard(); //animalCard.SetAnimalCardValue(animalId); //animalCard.SetAnimalFaceUp(true); player.ReceiveDisplayingAnimal(animalCard); //make sure to have all the Animal Cards animalCard.transform.position = player.AnimalPosition; //no need for animation rn }
public void ReceiveDisplayingAnimal(AnimalCard card) { AnimalCard = card; //only have ONE specific animal card per player card.OwnerId = PlayerId; }