public void GameOverTest() { for (int tests = 0; tests < 1; tests++) { for (int i = 3; i < 15; i = i + 3) { List<Player> players = TestX.GenListOfPlayers(i); Game game = new Game(gameSystem.GetNextGameId(), players[0]); for (int j = 1; j < players.Count; j++) { game.AddPlayer(players[j]); } Assert.IsTrue(game.Start()); while (!game.IsGameOver()) { KillNextPlayer(players); } } } }
public void GameGenerationTest() { for (int tests = 0; tests < 100; tests++) { for (int i = 3; i < 25; i = i + 3) { List<Player> players = TestX.GenListOfPlayers(i); Game game = new Game(gameSystem.GetNextGameId(), players[0]); Assert.IsTrue(validateTeamComposition(game)); for (int j = 1; j < players.Count; j++) { game.AddPlayer(players[j]); } List<Type> roleTypes = gameSystem.GetRoleTypes(); game.Start(); Assert.IsTrue(ValidateRoleMaxPercentage(game)); Assert.IsTrue(ValidateTeamMinPercent(game)); } } }
public void Start(Player player, Action action, Game game) { if (game.IsOverlord(player)) { gameLog.Info("Attempting to start " + game); if (!game.Start()) { HandleBadAction(game, player, action, "You need at least 3 players to start a game." + FlavorText.Divider + game.Status()); } } }