public BackdropObject(World world, float maxParalaxDistance, Texture2D texture) { this.texture = texture; this.paralax = maxParalaxDistance; this.w = world; center = Config.screenW / 2; }
public Coin(int x, int y, World w) : base(w) { rect = new Rectangle( x, y, size, size); startingHeight = rect.Y; }
public LevelElement(string text, Texture2D texture, Vector2 pos, bool selectable, Menu m, MenuAction a, string levelname) : base(text, texture, pos, selectable,m, a) { if (levelname == "alley") { unlocked = true; } topLeft = pos; bottomRight = new Vector2(pos.X + smallWidth, pos.Y + smallHeight); topLeftDest = topLeft; bottomRightDest = bottomRight; world = new World(); world.Init(levelname); vp = new Viewport(); this.levelname = levelname; smallfont = new GFont(TextureManager.smallFont, 5, 10); levelThatUnlocks.Add("airport", "alley"); levelThatUnlocks.Add("jungle", "airport"); levelThatUnlocks.Add("city", "jungle"); levelThatUnlocks.Add("powerplant", "city"); if (levelThatUnlocks.ContainsKey(levelname)) { if (Config.highScore[levelThatUnlocks[levelname]] >= neededScore) { unlocked = true; } } }
public PowerupManager(World w) { world = w; font = new GFont(TextureManager.smallFont, 5, 10); width = (int)(TextureManager.pupBackdrop.Width * Config.screenR); height = (int)(TextureManager.pupBackdrop.Height * Config.screenR); }
public SpeedShoes(int x, int y, World w) : base(x, y, w) { texture = TextureManager.pupIconSpeedshoes; icon = TextureManager.pupIconSpeedshoes; description = "speed up"; color = Color.Red; }
public SpringShoes(int x, int y, World w) : base(x, y, w) { texture = TextureManager.pupIconSpringshoes; icon = TextureManager.pupIconSpringshoes; description = "air gordans"; color = Color.Purple; }
public PiercingShot(int x, int y, World w) : base(x, y, w) { texture = TextureManager.pupIconArrow; icon = TextureManager.pupIconArrowWhite; description = "piercing"; color = Color.Yellow; }
public Pacifier(int x, int y, World w) : base(x, y, w) { texture = TextureManager.pupIconPacifier; icon = TextureManager.pupIconPacifier; description = "shake break"; color = Color.LightBlue; }
public Tile(Point pos, World w) : base(w) { rect = new Rectangle( (int)(pos.X * Config.screenR), (int)(pos.Y * Config.screenR), (int)(size * Config.screenR), (int)(size * Config.screenR)); }
public Hatch(Point p, World w, int move) : base(p,w) { this.move = move; rect = new Rectangle((int)(Tile.Size * p.X * Config.screenR), (int)(Tile.Size * p.Y * Config.screenR), (int)(Tile.Size * Config.screenR * 2), (int)(Tile.Size * Config.screenR)); }
public SpeedEnemy(Point pos, World w) : base(pos, w) { maxVeloc = 220; velocity.X = (int)(-maxVeloc * Config.screenR); idealVelocity.X = (int)(-maxVeloc * Config.screenR); testAnim = new Animator(TextureManager.zombieSpeedy, 2, 6); testAnim.AddAnimation("default", 0, 11, 25, true); testAnim.Play("default"); }
public FatEnemy(Point pos, World w) : base(pos, w) { health = 3; maxVeloc = 40; velocity.X = (int)(-maxVeloc * Config.screenR); idealVelocity.X = (int)(-maxVeloc * Config.screenR); testAnim = new Animator(TextureManager.zombieFat, 2, 6); testAnim.AddAnimation("default", 0, 11, 7, true); testAnim.Play("default"); }
public Cloud(int num, World w) : base(w) { int x = Config.rand.Next(Config.screenW - 2) + 1; int y = Config.rand.Next(300) - 100; speed = (float)(Config.rand.NextDouble() * 5); texture = TextureManager.clouds[num]; rect = new Rectangle(x, y, texture.Width / 2, texture.Height / 2); pos.X = x; pos.Y = y; }
public Rain(World w) : base(w) { int x = Config.rand.Next(Config.screenW * 2); int y = Config.rand.Next(Config.screenH); speed = (float)(Config.rand.NextDouble() * 400) + 200; texture = TextureManager.rain; rect = new Rectangle(x, y, texture.Width, texture.Height); pos.X = x; pos.Y = y; float blue = (float)(Config.rand.NextDouble() / 4) + .25f; c = new Color(0, 0, blue); }
public Enemy(Point pos, World w) : base(w) { this.pos = new Vector2(pos.X, pos.Y); rect = new Rectangle(pos.X, pos.Y, width, height); hitRect = new Rectangle(rect.X, rect.Y, rect.Width / 2, rect.Height); hitOffset = new Point(rect.Width / 4, 0); testAnim = new Animator(TextureManager.zombieSheet, 2, 6); testAnim.AddAnimation("default", 0, 11, 15, true); testAnim.Play("default"); velocity.X = (int)(-maxVeloc * Config.screenR); idealVelocity.X = (int)(-maxVeloc * Config.screenR); }
public Baby(Vector2 pos, float xVel, int index, World w) : base(w) { gravity = (int)( 350 * Config.screenR); this.pos = pos; rect = new Rectangle((int)(pos.X ), (int)(pos.Y ), (int)(width * Config.screenR), (int)(height * Config.screenR)); velocity.Y = (int)(-350 * Config.screenR); velocity.X = (int)(xVel); rotSpeed = (float)((Math.PI) -(Config.rand.NextDouble() * Math.PI * 2)); babyLife = maxBabyLife; this.index = index; }
public DarkCloud(int num, World w) : base(w) { int x = num * ((Config.screenW / 4) + Config.rand.Next(50)) + Config.screenW / 10; int y = Config.rand.Next(75); speed = (float)(Config.rand.NextDouble() * 5); offset = (float)Config.rand.NextDouble(); texture = TextureManager.darkClouds[num]; rect = new Rectangle(x, y, (int)(texture.Width * Config.screenR), (int)(texture.Height * Config.screenR)); pos.X = x; height = y; pos.Y = y; }
public Plane(World w) : base(w) { texture = TextureManager.airplane; smallTexture = TextureManager.smallPlane; height = (int)(texture.Height * Config.screenR); width = (int)(texture.Width * Config.screenR); pos.X = -width - 10; pos.Y = Config.screenH-height + (Config.screenH / 5); speed = 0; timer = 5 + Config.rand.Next(30); smallPos.X = Config.screenW; smallPos.Y = 25; rect = new Rectangle((int)pos.X, (int)pos.Y, width, height); }
public BossEnemy(Point pos, World w) : base(pos, w) { health = 6; maxVeloc = 75; width = (int)(35 * 4 * Config.screenR); height = (int)(37 * 4 * Config.screenR); velocity.X = (int)(-maxVeloc * Config.screenR); idealVelocity.X = (int)(-maxVeloc * Config.screenR); testAnim = new Animator(TextureManager.zombieLarge, 2, 6); testAnim.AddAnimation("default", 0, 11, 15, true); testAnim.Play("default"); rect = new Rectangle(pos.X, pos.Y, width, height); hitRect = new Rectangle(rect.X, rect.Y, rect.Width / 2, rect.Height); hitOffset = new Point(rect.Width / 4, 0); }
public void Init(World w) { world = w; font = new GFont(TextureManager.font, 4, 10); }
public Ladder(Point pos, World w) : base(pos, w) { }
public static void Init(World w) { newScore = false; startTimer = 1.0f; initialized = true; font = new GFont(TextureManager.font, 4, 10); smallfont = new GFont(TextureManager.smallFont, 5, 10); position = -Config.screenH; rect = new Rectangle(0, -Config.screenH, Config.screenW, Config.screenH); world = w; world.Automate = false; CheckHighScore(); EvaluateWinner(); }
public Powerup(int x, int y, World w) : base(w) { rect = new Rectangle(x, y - (int)(size * 2f), (int)size, (int)size); startingHeight = rect.Y; }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (TextureManager.loaded) { Input.Update(); if (Config.tutorial) { tutorial.Update(gameTime.ElapsedGameTime.Milliseconds); } else { if (!inMenu) { world.Update(gameTime.ElapsedGameTime.Milliseconds); } else { world = MenuSystem.GetCurrentLevel(); MenuSystem.Update(gameTime.ElapsedGameTime.Milliseconds); } } Input.LateUpdate(); // TODO: Add your update logic here } base.Update(gameTime); }
public Player(Point pos, World w, int i) : base(w) { alive = false; respawnTimer = respawnTime; spawnPoint = new Vector2(pos.X, pos.Y); this.pos = new Vector2(pos.X, Config.screenH); rect = new Rectangle((int)(pos.X * Config.screenR), (int)(Config.screenH), width, height); hitRect = new Rectangle(rect.X, rect.Y, rect.Width / 2, rect.Height); hitOffset = new Point(rect.Width / 4, 0); babyLife = maxBabyLife; switch(index){ case 0: testAnim = new Animator(TextureManager.testRun, 13, 6); break; case 1: testAnim = new Animator(TextureManager.santa, 13, 6); break; case 2: testAnim = new Animator(TextureManager.bum, 13, 6); break; case 3: testAnim = new Animator(TextureManager.pedo, 13, 6); break; default: testAnim = new Animator(TextureManager.testRun, 13, 6); break; } testAnim.AddAnimation("run", 0, 17, 16.5f, true); testAnim.AddAnimation("idle", 18, 0, 0, true); testAnim.AddAnimation("throw", 19, 0, 0, true); testAnim.AddAnimation("jump", 24, 3, 15, true, 26); testAnim.AddAnimation("fall", 42, 3, 24, true, 44); testAnim.AddAnimation("shoot", 30, 10, 24, true); testAnim.AddAnimation("climb", 48, 8, 30, true); testAnim.AddAnimation("shake", 60, 17, 200, true); testAnim.Play("idle"); runSound = SoundManager.run.CreateInstance(); shakeSound = SoundManager.shake.CreateInstance(); ladderSound = SoundManager.ladder.CreateInstance(); //test if (currentPowerup != null) { currentPowerup.Activate(this); } index = i; if (MenuSystem.gameType == GameType.vsSurvival || MenuSystem.gameType == GameType.survival || MenuSystem.gameType == GameType.hotPotato) { lives = 1; } if (MenuSystem.gameType == GameType.hotPotato || MenuSystem.gameType == GameType.thief) { if (index != 0) // change to a randomly generated number in menusystem { holdingBaby = false; Baby = null; spawnBaby = false; } } if (MenuSystem.gameType == GameType.thief) { babyLife = maxBabyLife / 2; } respawnTimer -= 1.4f; }
public Entity(World w) : base(w) { }
public CoinManager(World w) { world = w; }
public static void Init(World w) { world = w; for (int i = 0; i < 4; i++) { gamepad.Add(new GamePadState()); prevgamepad.Add(new GamePadState()); } bool connected = false; for (int i = 0; i < 4; i++) { if (gamepad[i].IsConnected) { keys = false; defaultIndex = i; connected = true; break; } } if (!connected) { keys = true; } }
public static void Init(World world) { w = world; }
public EnemyManager(World w) { world = w; AddLevels(); }