Esempio n. 1
0
 public void AttachTexture(Texture3D tex, int zoffset)
 {
     MakeCurrent();
     OpenGL.glFramebufferTexture3D(OpenGL.Const.GL_FRAMEBUFFER, OpenGL.Const.GL_COLOR_ATTACHMENT0, OpenGL.Const.GL_TEXTURE_3D, tex.Handle, 0, zoffset);
 }