Esempio n. 1
0
        private void OnEnable()
        {
            rateSettings = Resources.Load <RateGameSettings>("RateGameSettingsData");
            if (rateSettings == null)
            {
                CreateAdSettings();
                rateSettings = Resources.Load <RateGameSettings>("RateGameSettingsData");
            }

            //load asset values
            iosAppID           = rateSettings.iosAppID;
            ratePopupType      = rateSettings.ratePopupType;
            googlePlayBundleID = rateSettings.googlePlayBundleID;
            mainText           = rateSettings.mainText;
            yesButtonText      = rateSettings.yesButton;
            noButton           = rateSettings.noButton;
            laterButton        = rateSettings.laterButton;
            sendButton         = rateSettings.sendButton;
            notNowButton       = rateSettings.notNowButton;
            neverButton        = rateSettings.neverButton;
            firstShowSettings  = rateSettings.firstShowSettings;
            postponeSettings   = rateSettings.postponeSettings;
            minStarsToSend     = rateSettings.minStarsToSend;
            usePlaymaker       = rateSettings.usePlaymaker;
            useBolt            = rateSettings.useBolt;
            useGameFlow        = rateSettings.useGameFlow;
#if UNITY_EDITOR
            clearSave = rateSettings.clearSave;
#endif
        }
Esempio n. 2
0
        private void CreateAdSettings()
        {
            RateGameSettings asset = ScriptableObject.CreateInstance <RateGameSettings>();

            if (!AssetDatabase.IsValidFolder("Assets/GleyPlugins/RateGame/Resources"))
            {
                AssetDatabase.CreateFolder("Assets/GleyPlugins/RateGame", "Resources");
                AssetDatabase.Refresh();
            }

            AssetDatabase.CreateAsset(asset, "Assets/GleyPlugins/RateGame/Resources/RateGameSettingsData.asset");
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }