Esempio n. 1
0
        private void OnEnable()
        {
            try
            {
                labelStyle = new GUIStyle(EditorStyles.label);
            }
            catch { }

            iapSettings = Resources.Load <IAPSettings>("IAPData");
            if (iapSettings == null)
            {
                CreateIAPSettings();
                iapSettings = Resources.Load <IAPSettings>("IAPData");
            }

            debug = iapSettings.debug;
            useReceiptValidation = iapSettings.useReceiptValidation;
            usePlaymaker         = iapSettings.usePlaymaker;
            useBolt          = iapSettings.useBolt;
            useGameFlow      = iapSettings.useGameFlow;
            useForGooglePlay = iapSettings.useForGooglePlay;
            useForAmazon     = iapSettings.useForAmazon;
            useForIos        = iapSettings.useForIos;

            localShopProducts = new List <StoreProduct>();
            for (int i = 0; i < iapSettings.shopProducts.Count; i++)
            {
                localShopProducts.Add(iapSettings.shopProducts[i]);
            }
        }
Esempio n. 2
0
        private void CreateIAPSettings()
        {
            IAPSettings asset = ScriptableObject.CreateInstance <IAPSettings>();

            if (!AssetDatabase.IsValidFolder("Assets/GleyPlugins/EasyIAP/Resources"))
            {
                AssetDatabase.CreateFolder("Assets/GleyPlugins/EasyIAP", "Resources");
                AssetDatabase.Refresh();
            }

            AssetDatabase.CreateAsset(asset, "Assets/GleyPlugins/EasyIAP/Resources/IAPData.asset");
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }