Esempio n. 1
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        private GridItemFX CreateGridItemMatchedFX(GridItemView gridItem, int points, float seconds)
        {
            var fx = PrefabPool.Get <GridItemFX>(_playfieldFxItems);

            fx.Configure(gridItem.Index.x, gridItem.Index.y, gridItem.ID, gridItem.transform.localPosition, _tileSize);
            fx.Show(points, seconds);
            return(fx);
        }
Esempio n. 2
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        private GridItemView CreateGridItemView(int x, int y, string itemId, Vector3 position)
        {
            // var gridItem = Instantiate(_gridItemPrefab, _playfieldRootItems);
            var gridItem = PrefabPool.Get <GridItemView>(_playfieldRootItems);

            gridItem.Configure(x, y, itemId, position, _tileSize);
            _gridItemInstances.Add(gridItem);
            return(gridItem);
        }
Esempio n. 3
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        private GridNodeView CreateGridNodeView(int x, int y, string nodeId, Vector3 position)
        {
            //var gridNode = Instantiate(_gridNodePrefab, _playfieldRootNodes);
            var gridNode = PrefabPool.Get <GridNodeView>(_playfieldRootNodes);

            gridNode.Configure(x, y, nodeId, position, _tileSize);
            _gridNodeInstances.Add(gridNode);
            return(gridNode);
        }