Esempio n. 1
0
        public async Task <IActionResult> UpdateCharacterLocation(
            [FromRoute(Name = "id")] int characterId,
            [FromBody] ZoneServerCharacterLocationSaveRequest saveRequest,
            [NotNull][FromServices] ICharacterLocationRepository locationRepository,
            [NotNull][FromServices] IZoneServerRepository zoneRepository)
        {
            if (locationRepository == null)
            {
                throw new ArgumentNullException(nameof(locationRepository));
            }
            if (zoneRepository == null)
            {
                throw new ArgumentNullException(nameof(zoneRepository));
            }

            //TODO: For HTTP callers we should maybe include better information. Though with message queue we can't respond.
            if (!await CheckZoneAuthorizedToModifyCharacterData(characterId))
            {
                return(Forbid());
            }

            //TODO: This could fail if we unregistered. More gracefully handle that case.
            //Get world, we need it for location
            ZoneInstanceEntryModel zoneEntry = await zoneRepository.RetrieveAsync(ClaimsReader.GetAccountIdInt(User));

            //If world was deleted then they won't have location.
            //TODO: Is this the best way to deal with this?
            if (await locationRepository.ContainsAsync(characterId).ConfigureAwaitFalse())
            {
                await locationRepository.UpdateAsync(characterId, BuildCharacterLocationFromSave(characterId, saveRequest, zoneEntry.WorldId))
                .ConfigureAwaitFalseVoid();
            }
            else
            {
                await locationRepository.TryCreateAsync(BuildCharacterLocationFromSave(characterId, saveRequest, zoneEntry.WorldId))
                .ConfigureAwaitFalse();
            }

            return(Ok());
        }
Esempio n. 2
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 public async Task SaveCharacterLocation(int characterId, ZoneServerCharacterLocationSaveRequest saveRequest)
 {
     await(await GetService().ConfigureAwaitFalse()).SaveCharacterLocation(characterId, saveRequest).ConfigureAwaitFalseVoid();
 }
Esempio n. 3
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 private static CharacterLocationModel BuildCharacterLocationFromSave(int characterId, ZoneServerCharacterLocationSaveRequest saveRequest, long mapId)
 {
     return(new CharacterLocationModel(characterId, saveRequest.Position.x, saveRequest.Position.y, saveRequest.Position.z, mapId));
 }
Esempio n. 4
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        public FullCharacterDataSaveRequest(bool shouldReleaseCharacterSession, bool isPositionSaved, [NotNull] ZoneServerCharacterLocationSaveRequest characterLocationData, [NotNull] EntityFieldDataCollection playerDataSnapshot)
        {
            ShouldReleaseCharacterSession = shouldReleaseCharacterSession;
            this.isPositionSaved          = isPositionSaved;
            CharacterLocationData         = characterLocationData ?? throw new ArgumentNullException(nameof(characterLocationData));
            PlayerDataSnapshot            = playerDataSnapshot ?? throw new ArgumentNullException(nameof(playerDataSnapshot));

            //Snapshot current time.
            UtcTickTimeStamp = DateTime.UtcNow.Ticks;
        }