Esempio n. 1
0
        private int _depthDelta;   // the change in area depth from the R to Curve side of this edge

        /// <summary>
        ///
        /// </summary>
        /// <param name="pts"></param>
        /// <param name="label"></param>
        public Edge(Coordinate[] pts, Label label)
        {
            _eiList = new EdgeIntersectionList(this);

            _pts  = pts;
            Label = label;
        }
Esempio n. 2
0
        /// <summary>
        /// Add an EdgeIntersection for intersection intIndex.
        /// An intersection that falls exactly on a vertex of the edge is normalized
        /// to use the higher of the two possible segmentIndexes.
        /// </summary>
        /// <param name="li"></param>
        /// <param name="segmentIndex"></param>
        /// <param name="geomIndex"></param>
        /// <param name="intIndex"></param>
        public void AddIntersection(LineIntersector li, int segmentIndex, int geomIndex, int intIndex)
        {
            Coordinate intPt = new Coordinate(li.GetIntersection(intIndex));
            var        normalizedSegmentIndex = segmentIndex;
            var        dist = li.GetEdgeDistance(geomIndex, intIndex);

            // normalize the intersection point location
            var nextSegIndex = normalizedSegmentIndex + 1;

            if (nextSegIndex < Points.Length)
            {
                var nextPt = Points[nextSegIndex];

                // Normalize segment index if intPt falls on vertex
                // The check for point equality is 2D only - Z values are ignored
                if (intPt.Equals2D(nextPt))
                {
                    normalizedSegmentIndex = nextSegIndex;
                    dist = 0.0;
                }
                // Add the intersection point to edge intersection list.
                EdgeIntersectionList.Add(intPt, normalizedSegmentIndex, dist);
            }
        }