private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.GetComponent <Ground>() != null) { ChipFactory?.Remove(this); Destroy(gameObject); } else if (collision.gameObject.GetComponent <CupEdge>() != null) { PlayHit(); } }
// Use this for initialization void Start() { ChipFactory = ChipFactory.Instance; CupFactory = CupFactory.Instance; InputManager = InputManager.Instance; }