Esempio n. 1
0
        public ProcessedPlayerDepthFrame(short[] shorts)
        {
            this.PlayerDepths = new PlayerDepth[shorts.Length];

            for (int i = 0; i < shorts.Length; i++)
            {
                short val = shorts[i];
                PlayerDepth pd = new PlayerDepth(val);
                this.PlayerDepths[i] = pd;
            }
        }
 private Byte[] GenerateColoredBytes(PlayerDepth[] depths, int height, int width)
 {
     Byte[] pixels = new Byte[height * width * 4];
     const Int32 BlueIndex = 0; const Int32 GreenIndex = 1;
     const Int32 RedIndex = 2;
     for (Int32 depthIndex = 0, colorIndex = 0; depthIndex < depths.Length && colorIndex < pixels.Length; depthIndex++, colorIndex += 4)
     {
         PlayerDepth pd = depths[depthIndex];
         Byte intensity = CalculateIntensityFromDepth(pd.Depth);
         pixels[colorIndex + BlueIndex] = intensity;
         pixels[colorIndex + GreenIndex] = intensity;
         pixels[colorIndex + RedIndex] = intensity;
     }
     return pixels;
 }