Esempio n. 1
0
 public Table(int numberOfHumanPlayers, int numberOfComputers, int _initMoneyForPlayers, bool _showProb, bool _isArena1v1)
 {
     initMoneyForPlayers = _initMoneyForPlayers;
     diler      = 0;
     showProb   = _showProb;
     hand       = new Hand();
     players    = new List <Player>();
     isArena1v1 = _isArena1v1;
     for (int i = 0; i < numberOfHumanPlayers; i++)
     {
         Console.WriteLine("please type your name (case sensitive):");
         string playerName = Console.ReadLine();
         Player player     = new Player(initMoneyForPlayers, playerName, this);
         players.Add(player);
     }
     for (int i = 0; i < numberOfComputers; i++)
     {
         ComPlayer complayer = new ComPlayer(initMoneyForPlayers, "com" + i, this);
         players.Add(complayer);
     }
     deck = new Deck();
     deck.Shuffle();
 }
Esempio n. 2
0
        public PlayerDecision GetDecisionArena1v1(Table table, int numberOfRoound, ComPlayer comPlayer)
        {
            PlayerDecision decision       = new PlayerDecision();
            int            betNeeded      = table.currBet - comPlayer.betSoFar;
            double         ratioNeededBet = (double)betNeeded / comPlayer.money;
            int            raiseRandom    = rnd.Next(100);
            int            moneyRandom    = rnd.Next(agressiveMoney, 100);
            int            decieveRandom  = rnd.Next(decieveOponnent, 100);

            unseenCards.AddRange(table.deck.Cards);
            foreach (Player player in table.players)
            {
                if (player != comPlayer)
                {
                    unseenCards.AddRange(player.hand.Cards);
                }
            }

            double myChances = GetChances(numberOfRoound, comPlayer.hand, table.hand, table.players.Count);

            //Console.WriteLine("debug: chances are:" + myChances);

            if (raiseRandom < agressiveRaise)
            {
                decision.money   = (int)((((double)moneyRandom) / 100) * comPlayer.money);
                decision.outcome = DecisionType.Raise;
                return(decision);
            }
            switch (numberOfRoound)
            {
            case 0:

                if (myChances < 0.37)
                {
                    decision.money = 0;
                    if (betNeeded == 0)
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                    else
                    {
                        decision.money   = 0;
                        decision.outcome = DecisionType.Drop;
                        break;
                    }
                }
                else if (myChances < 0.62)
                {
                    if (ratioNeededBet > (((double)decieveRandom) / 100))
                    {
                        decision.money   = 0;
                        decision.outcome = DecisionType.Drop;
                        break;
                    }
                    else if (ratioNeededBet < 0.05)
                    {
                        decision.money   = Math.Max(comPlayer.money / 15, betNeeded);
                        decision.outcome = DecisionType.Raise;
                        break;
                    }
                    else
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                }
                else
                {
                    if (ratioNeededBet < 0.2)
                    {
                        decision.money   = Math.Max(comPlayer.money / 10, betNeeded);
                        decision.outcome = DecisionType.Raise;
                        return(decision);
                    }
                    else
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                }

            case 1:
                if (myChances < 0.3)
                {
                    decision.money = 0;
                    if (betNeeded == 0)
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                    else
                    {
                        decision.money   = 0;
                        decision.outcome = DecisionType.Drop;
                        break;
                    }
                }
                else if (myChances < 0.83)
                {
                    if (ratioNeededBet > (((double)decieveRandom) / 100))
                    {
                        decision.money   = 0;
                        decision.outcome = DecisionType.Drop;
                        break;
                    }
                    else if (ratioNeededBet < 0.05)
                    {
                        decision.money   = Math.Max(comPlayer.money / 15, betNeeded);
                        decision.outcome = DecisionType.Raise;
                        break;
                    }
                    else
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                }
                else
                {
                    if (ratioNeededBet < 0.2)
                    {
                        decision.money   = Math.Max(comPlayer.money / 10, betNeeded);
                        decision.outcome = DecisionType.Raise;
                        return(decision);
                    }
                    else
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                }

            case 2:
                if (myChances < 0.40)
                {
                    decision.money = 0;
                    if (betNeeded == 0)
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                    else
                    {
                        decision.money   = 0;
                        decision.outcome = DecisionType.Drop;
                        break;
                    }
                }
                else if (myChances < 0.75)
                {
                    if (ratioNeededBet > (((double)decieveRandom) / 100))
                    {
                        decision.money   = 0;
                        decision.outcome = DecisionType.Drop;
                        break;
                    }
                    else if (ratioNeededBet < 0.05)
                    {
                        decision.money   = Math.Max(comPlayer.money / 15, betNeeded);
                        decision.outcome = DecisionType.Raise;
                        break;
                    }
                    else
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                }
                else
                {
                    if (ratioNeededBet < 0.2)
                    {
                        decision.money   = Math.Max(comPlayer.money / 10, betNeeded);
                        decision.outcome = DecisionType.Raise;
                        return(decision);
                    }
                    else
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                }

            case 3:
                if (myChances < 0.5)
                {
                    decision.money = 0;
                    if (betNeeded == 0)
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                    else
                    {
                        decision.money   = 0;
                        decision.outcome = DecisionType.Drop;
                        break;
                    }
                }
                else if (myChances < 0.80)
                {
                    if (ratioNeededBet > (((double)decieveRandom) / 100))
                    {
                        decision.money   = 0;
                        decision.outcome = DecisionType.Drop;
                        break;
                    }
                    else if (ratioNeededBet < 0.05)
                    {
                        decision.money   = Math.Max(comPlayer.money / 15, betNeeded);
                        decision.outcome = DecisionType.Raise;
                        break;
                    }
                    else
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                }
                else
                {
                    if (ratioNeededBet < 0.2)
                    {
                        decision.money   = Math.Max(comPlayer.money / 10, betNeeded);
                        decision.outcome = DecisionType.Raise;
                        return(decision);
                    }
                    else
                    {
                        decision.outcome = DecisionType.Call;
                        break;
                    }
                }
            }
            unseenCards.Clear();
            return(decision);
        }