Esempio n. 1
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 /// <summary>Send the save state to all peers.</summary>
 public static void SyncWithPeers()
 {
     MultiplayerHelper.SendMessage(SaveState, Key);
 }
Esempio n. 2
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 /// <summary>Send the configuration to all peers.</summary>
 public static void SyncWithPeers()
 {
     MultiplayerHelper.SendMessage(Config, Key);
 }