Esempio n. 1
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        public void Serialize(Stream output)
        {
            output.WriteStringASCII("WSG");
            output.WriteValueU32(2, this.LittleEndian);

            SaveStream saveStream = new SaveStream(output, this.LittleEndian);

            this.PlayerData.Serialize(saveStream);
        }
Esempio n. 2
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        public void Serialize(Stream output)
        {
            output.WriteString(Signature, Encoding.ASCII);
            output.WriteValueU32(2, this.Endian);

            SaveStream saveStream = new SaveStream(output, this.Endian);

            this.PlayerData.Serialize(saveStream);
        }
Esempio n. 3
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        public void Deserialize(Stream input)
        {
            if (input.ReadStringASCII(3) != "WSG") // WSG is probably WillowSaveGame
            {
                throw new FormatException("not a Borderlands save file");
            }

            UInt32 version = input.ReadValueU32();

            if (version != 2 && version.Swap() != 2)
            {
                throw new FormatException("unsupported Borderlands save file version (" + version.ToString() + ")");
            }

            this.LittleEndian = version == 2;

            SaveStream saveStream = new SaveStream(input, this.LittleEndian);

            this.PlayerData = new Save.Player();
            this.PlayerData.Deserialize(saveStream);
        }
Esempio n. 4
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        public void Deserialize(Stream input)
        {
            if (input.ReadString(Signature.Length, Encoding.ASCII) != Signature)
            {
                throw new FormatException("not a save");
            }

            var version = input.ReadValueU32();

            if (version != 2 && version.Swap() != 2)
            {
                throw new FormatException("unsupported save version " + version.ToString(CultureInfo.InvariantCulture));
            }
            var endian = version == 2 ? Endian.Little : Endian.Big;

            var saveStream = new SaveStream(input, endian);

            var playerData = new Player();

            playerData.Deserialize(saveStream);

            this._Endian     = endian;
            this._PlayerData = playerData;
        }