Esempio n. 1
0
 public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
 {
     if (m_StartTime <= curSectionTime)
     {
         UnityEngine.GameObject obj = sender as UnityEngine.GameObject;
         if (obj == null)
         {
             return(false);
         }
         TriggerUtil.MoveChildToNode(obj, m_ChildName, m_NodeName);
         return(false);
     }
     return(true);
 }