private void btnLevel2_Click(object sender, RoutedEventArgs e) { LevelTwo main = new LevelTwo(); App.Current.MainWindow = main; this.Close(); main.Show(); }
private void btnNextLevel_Click(object sender, RoutedEventArgs e) { gameTime.Stop(); playTime = 0; LevelTwo main = new LevelTwo(); App.Current.MainWindow = main; this.Close(); main.Show(); }
private void btnConfirm_Click(object sender, RoutedEventArgs e) { foreach (Window window in Application.Current.Windows.OfType <LevelOne>()) { LevelOne openAgainLevelOne = new LevelOne(); App.Current.MainWindow = openAgainLevelOne; this.Close(); openAgainLevelOne.Show(); if (window != openAgainLevelOne) { window.Close(); } } foreach (Window window in Application.Current.Windows.OfType <LevelTwo>()) { LevelTwo openAgainLevelTwo = new LevelTwo(); App.Current.MainWindow = openAgainLevelTwo; this.Close(); openAgainLevelTwo.Show(); if (window != openAgainLevelTwo) { window.Close(); } } foreach (Window window in Application.Current.Windows.OfType <LevelThree>()) { LevelThree openAgainLevelThree = new LevelThree(); App.Current.MainWindow = openAgainLevelThree; this.Close(); openAgainLevelThree.Show(); if (window != openAgainLevelThree) { window.Close(); } } }